Bluehawk (bot_tactical_missile) - /pa/units/land/bot_tactical_missile/bot_tactical_missile.json

Mobile Tactical Missile - Long range with heavy damage. Fires homing missiles. Attacks land, sea and orbital targets.
{
    "display_name": "Bluehawk",
    "description": "!LOC:Mobile Tactical Missile - Long range with heavy damage. Fires homing missiles. Attacks land, sea and orbital targets.",
    "TEMP_texelinfo": 5.47132,
    "attachable": {
        "offsets": {
            "root": [
                0,
                0,
                0
            ],
            "head": [
                0,
                -1.1,
                9.2
            ]
        }
    },
    "audio": {
        "loops": {
            "move": {
                "cue": "/SE/Movement/bot/tactical_missile_bot",
                "flag": "vel_changed",
                "should_start_func": "is_moving",
                "should_stop_func": "is_not_moving"
            }
        },
        "selection_response": {
            "cue": "/SE/Selection/bot/tactical_missile_bot"
        }
    },
    "base_spec": "/pa/units/land/base_vehicle/base_vehicle.json",
    "build_metal_cost": 700,
    "events": {
        "build_complete": {
            "audio_cue": "/SE/Build_Complete/bot"
        },
        "fired": {
            "audio_cue": "/SE/Weapons/bot/bot_tactical_missile_fire",
            "effect_spec": "/pa/effects/specs/default_muzzle_flash.pfx socket_leftMuzzle /pa/effects/specs/default_muzzle_flash.pfx socket_rightMuzzle"
        },
        "died": {
            "audio_cue": "/SE/Death/Bot",
            "effect_spec": "/pa/effects/specs/default_explosion_bot_t2.pfx",
            "effect_scale": 1.3
        }
    },
    "guard_layer": "WL_AnySurface",
    "max_health": 800,
    "mesh_bounds": [
        8.2,
        7,
        9.6
    ],
    "model": {
        "filename": "/pa/units/land/bot_tactical_missile/bot_tactical_missile.papa",
        "animations": {
            "death01": "/pa/units/land/bot_tactical_missile/bot_tactical_missile_anim_death01.papa",
            "run": "/pa/units/land/bot_tactical_missile/bot_tactical_missile_anim_run.papa",
            "fire": "/pa/units/land/bot_tactical_missile/bot_tactical_missile_anim_fire.papa",
            "idle": "/pa/units/land/bot_tactical_missile/bot_tactical_missile_anim_idle.papa"
        },
        "animtree": "/pa/anim/anim_trees/bot_tactical_missile_anim_tree.json",
        "walk_speed": 12
    },
    "navigation": {
        "type": "land-small",
        "acceleration": 120,
        "brake": -1,
        "move_speed": 12,
        "turn_speed": 720,
        "group_preference": "back"
    },
    "nearby_target_tick_update_interval": 3,
    "physics": {
        "radius": 3.5
    },
    "recon": {
        "observer": {
            "items": [
                {
                    "layer": "surface_and_air",
                    "channel": "sight",
                    "shape": "capsule",
                    "radius": 100
                }
            ]
        }
    },
    "selection_icon": {
        "diameter": 15.0
    },
    "tools": [
        {
            "spec_id": "/pa/units/land/bot_tactical_missile/bot_tactical_missile_tool_weapon.json",
            "aim_bone": "socket_rightMuzzle",
            "muzzle_bone": [
                "socket_rightMuzzle",
                "socket_leftMuzzle"
            ]
        },
        {
            "spec_id": "/pa/units/land/bot_tactical_missile/bot_tactical_missile_tool_orbital.json",
            "aim_bone": "socket_rightMuzzle",
            "muzzle_bone": [
                "socket_rightMuzzle",
                "socket_leftMuzzle"
            ]
        },
        {
            "spec_id": "/pa/units/land/bot_tactical_missile/bot_tactical_missile_tool_antidrop.json",
            "aim_bone": "socket_rightMuzzle",
            "muzzle_bone": [
                "socket_rightMuzzle",
                "socket_leftMuzzle"
            ]
        }
    ],
    "transportable": {
        "size": 1
    },
    "unit_types": [
        "UNITTYPE_Custom58",
        "UNITTYPE_Bot",
        "UNITTYPE_Mobile",
        "UNITTYPE_Offense",
        "UNITTYPE_Land",
        "UNITTYPE_Tactical",
        "UNITTYPE_Advanced",
        "UNITTYPE_FactoryBuild"
    ]
}