Base Ship (base_ship) - /pa/units/sea/base_ship/base_ship.json

Base Ship Description - If you're seeing this, something is wrong in your ship.
{
  "display_name": "Base Ship",
  "description": "Base Ship Description - If you're seeing this, something is wrong in your ship.",
  "armor_type": "AT_Naval",
  "audio": {
    "loops": {
      "move": {
        "cue": "/SE/Movement/sea/destroyer_loop",
        "flag": "vel_changed",
        "should_start_func": "is_moving",
        "should_stop_func": "is_not_moving"
      }
    },
    "selection_response": {
      "cue": "/SE/Selection/sea/sea"
    }
  },
  "command_caps": [
    "ORDER_Move",
    "ORDER_Patrol",
    "ORDER_Attack",
    "ORDER_Assist"
  ],
  "events": {
    "build_complete": {
      "audio_cue": "/SE/Build_Complete/sea"
    },
    "fired": {
      "audio_cue": "/SE/Weapons/base/base_fire_laser"
    },
    "died": {
      "audio_cue": "/SE/Death/Sea",
      "effect_spec": "/pa/effects/specs/default_building_explosion.pfx",
      "effect_scale": 1.5
    },
    "teleported": {
      "audio_cue": "/SE/Death/Veh",
      "effect_spec": "/pa/effects/specs/default_explosion.pfx"
    }
  },
  "guard_radius": 50,
  "navigation": {
    "type": "deepwater",
    "acceleration": 1000,
    "brake": 4000,
    "move_speed": 1000,
    "turn_speed": 1000,
    "dodge_radius": 15,
    "dodge_multiplier": 1.0,
    "wobble_factor": 0.1,
    "wobble_speed": 0.2,
    "park_stamp": {
      "shape": "box",
      "cost": 20,
      "type_data": [
        {
          "move_type": "deepwater",
          "stamp_type": "simple"
        },
        {
          "move_type": "amphibious",
          "stamp_type": "simple"
        },
        {
          "move_type": "hover",
          "stamp_type": "simple"
        },
        {
          "move_type": "water-hover",
          "stamp_type": "simple"
        }
      ]
    }
  },
  "physics": {
    "collision_layers": "WaterSurface",
    "shape": "sphere",
    "radius": 6,
    "air_friction": 1.0,
    "sync_radius_to_extents": false
  },
  "selection_icon": {
    "vertical_offset": 0
  },
  "spawn_layers": "WL_WaterSurface",
  "strategic_icon_priority": 3,
  "unit_types": [
    "UNITTYPE_Naval",
    "UNITTYPE_Mobile",
    "UNITTYPE_NoBuild"
  ],
  "wreckage": {
    "remove_ground_cost_stamp": true,
    "collision": [
      "none"
    ]
  },
  "wreckage_health_frac": 0.7
}