{
"display_name": "Dox",
"description": "!LOC:Basic Infantry - Fast, adaptable, expendable. Amphibious. Attacks land, air and sea targets when on land.",
"TEMP_texelinfo": 4.07719,
"attachable": {
"offsets": {
"root": [
0,
0,
0
],
"head": [
0,
0,
3.5
]
}
},
"audio": {
"loops": {
"move": {
"cue": "/SE/Movement/bot/assault_loop",
"flag": "vel_changed",
"should_start_func": "is_moving",
"should_stop_func": "is_not_moving"
}
},
"selection_response": {
"cue": "/SE/Selection/bot/assault"
}
},
"base_spec": "/pa/units/land/base_bot/base_bot.json",
"build_metal_cost": 45,
"events": {
"build_complete": {
"audio_cue": "/SE/Build_Complete/bot"
},
"fired": {
"audio_cue": "/SE/Weapons/bot/assault_fire",
"effect_spec": "/pa/effects/specs/default_small_muzzle_flash.pfx socket_rightMuzzle /pa/effects/specs/default_small_muzzle_flash.pfx socket_leftMuzzle"
}
},
"guard_layer": "WL_AnySurface",
"max_health": 40,
"mesh_bounds": [
4,
2,
4
],
"model": {
"filename": "/pa/units/land/assault_bot/assault_bot.papa",
"animations": {
"death01": "/pa/units/land/assault_bot/assault_bot_anim_death01.papa",
"walk": "/pa/units/land/assault_bot/assault_bot_anim_run.papa",
"idle": "/pa/units/land/assault_bot/assault_bot_anim_idle.papa",
"aim_up": "/pa/units/land/assault_bot/assault_bot_anim_aim_up.papa",
"aim_down": "/pa/units/land/assault_bot/assault_bot_anim_aim_dwn.papa"
},
"animtree": "/pa/anim/anim_trees/bipedal_mech_anim_tree.json",
"walk_speed": 20
},
"navigation": {
"type": "amphibious",
"acceleration": 50,
"brake": -1,
"move_speed": 18,
"turn_speed": 720
},
"physics": {
"radius": 2.0
},
"recon": {
"observer": {
"items": [
{
"layer": "surface_and_air",
"channel": "sight",
"shape": "capsule",
"radius": 105
},
{
"layer": "underwater",
"channel": "sight",
"shape": "capsule",
"radius": 105
}
]
}
},
"selection_icon": {
"diameter": 8.0
},
"tools": [
{
"spec_id": "/pa/units/land/assault_bot/assault_bot_tool_weapon.json",
"aim_bone": "socket_aim",
"projectiles_per_fire": 2,
"muzzle_bone": [
"socket_leftMuzzle",
"socket_rightMuzzle"
]
}
],
"transportable": {
"size": 1
},
"unit_types": [
"UNITTYPE_Bot",
"UNITTYPE_Mobile",
"UNITTYPE_Offense",
"UNITTYPE_Land",
"UNITTYPE_Basic",
"UNITTYPE_FactoryBuild",
"UNITTYPE_CannonBuildable"
]
}