Spoiler

Land Mine - Sprays shrapnel then explodes after four seconds. Can be detonated manually using alt fire. Invisible to most units.

    Overview

    Blueprint
    • HP: 5
    • Build cost: 20 metal
    • Maximum range: 5
    • Build locations: land

Sea Urchin

Sea Mine - High damage. Invisible to most units.

    Overview

    Blueprint
    • HP: 5
    • Build cost: 80 metal
    • Maximum range: 10
    • Build locations: water surface

    Recon

    • Vision radius: 2
    • No underwater vision
    • Radar radius: 5

    Recon

    • No underwater vision
    • Radar radius: 10
    • Sonar radius: 10

    Economy

    • Weapon energy consumption: 100000 / s

    Economy

    Self Destruct

    • Blueprint
    • Range: 5
    • Yaw: 360° at 3600° per second
    • Pitch: 360° at 3600° per second
    • Energy consumption: 100000 per shot
    • Targets: LandHorizontal, WaterSurface
    • Charges in 1.0 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Burn damage: 15, radius 2
    • Muzzle velocity: 1
    • Max velocity: 1
    • Collision check: enemies
    • Collision response: impact

    Self Destruct

    • Blueprint
    • Range: 10
    • Targets: WaterSurface, Underwater, Seafloor
    • Ammo
    • Blueprint
    • Type: PBAOE
    • Damage: 1700
    • Splash: 1700 damage, radius 25
    • Collision check: enemies
    • Collision response: impact