Spoiler (l_land_mine) - /pa/units/land/l_land_mine/l_land_mine.json

Land Mine - Sprays shrapnel then explodes after four seconds. Can be detonated manually using alt fire. Invisible to most units.
{
  "display_name": "!LOC:Spoiler",
  "description": "!LOC:Land Mine - Sprays shrapnel then explodes after four seconds. Can be detonated manually using alt fire. Invisible to most units.",
  "TEMP_texelinfo": 14.1685,
  "area_build_pattern": [
    [
      0,
      0,
      0,
      0,
      0,
      0,
      0,
      0,
      0,
      0,
      0,
      0,
      0,
      0,
      0,
      0,
      0,
      0,
      0,
      0,
      0,
      0,
      0,
      0,
      0,
      0,
      0,
      1,
      1,
      1,
      0,
      0,
      0,
      0,
      0,
      0,
      0,
      0,
      0,
      0,
      0,
      0,
      0,
      0,
      0,
      0,
      0,
      0,
      0,
      0,
      0,
      0,
      0,
      0,
      0,
      0,
      0
    ]
  ],
  "area_build_separation": 1,
  "area_build_type": "Sphere",
  "build_metal_cost": 20,
  "command_caps": [
    "ORDER_Attack"
  ],
  "events": {
    "build_complete": {
      "audio_cue": "/SE/Build_Complete/barrier"
    },
    "died": {
      "audio_cue": "/SE/Death/barrier",
      "effect_spec": "/pa/effects/specs/none.pfx"
    }
  },
  "guard_layer": "WL_AnySurface",
  "guard_radius": 10,
  "max_health": 5,
  "mesh_bounds": [
    4,
    4,
    1
  ],
  "model": [
    {
      "filename": "/pa/units/land/l_land_mine/l_land_mine.papa",
      "layer": "WL_LandHorizontal"
    }
  ],
  "nearby_target_tick_update_interval": 30,
  "physics": {
    "allow_pushing": false,
    "allow_underground": false,
    "collide_with_types": [
      "Projectile"
    ],
    "push_sideways": false,
    "radius": 1,
    "shape": "Box",
    "type": "Structure"
  },
  "recon": {
    "observable": {
      "layer": "mine"
    },
    "observer": {
      "items": [
        {
          "channel": "radar",
          "layer": "surface_and_air",
          "radius": 5,
          "shape": "sphere"
        },
        {
          "layer": "surface_and_air",
          "channel": "sight",
          "shape": "sphere",
          "radius": 2
        }
      ]
    }
  },
  "selection_icon": {
    "diameter": -7
  },
  "spawn_layers": "WL_LandHorizontal",
  "strategic_icon_priority": 3,
  "tools": [
    {
      "aim_bone": "bone_root",
      "spec_id": "/pa/units/land/l_land_mine/l_land_mine_trigger_tool_weapon.json"
    }
  ],
  "unit_types": [
    "UNITTYPE_Basic",
    "UNITTYPE_Land",
    "UNITTYPE_Defense",
    "UNITTYPE_CombatFabBuild",
    "UNITTYPE_Custom1"
  ],
  "wreckage_health_frac": 0
}