Gil-E

Sniper - Long range. High damage. Slow rate of fire. Intercepts missiles. Attacks land, air and sea targets.

    Overview

    Blueprint
    • HP: 150
    • Build cost: 800 metal
    • Maximum range: 180
    • Total DPS: 187.5

Mine

Mine - Detonates when enemy units are in proximity

    Overview

    Blueprint
    • HP: 5
    • Build cost: 20 metal
    • Maximum range: 5
    • Build locations: land, water surface

    Physics

    • Max speed: 12
    • Acceleration: 120
    • Braking rate: -1
    • Turn rate: 720

    Physics

    • Max speed: 0
    • Acceleration: 0
    • Braking rate: 0
    • Turn rate: 0

    Recon

    • Vision radius: 200
    • No underwater vision

    Recon

    • Vision radius: 2
    • Underwater vision radius: 2

    Weapon #1

    • Blueprint
    • Range: 180
    • Damage: 87.5 DPS: 350 damage every 4.00 seconds (0.25 shots per second)
    • Yaw: 180° at 45° per second
    • Pitch: 80° at 90° per second
    • Targets: LandHorizontal, WaterSurface, Air
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage: 350
    • Burn damage: 15, radius 2
    • Muzzle velocity: 1000.0
    • Max velocity: 1000.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Air & (Tactical | Heavy | MissileDefense)
      • Mobile - Air
      • Structure - Wall
      • Mobile & Air
      • Wall

    Weapon #2

    Self Destruct

    • Blueprint
    • Range: 5
    • Targets: LandHorizontal, WaterSurface, Underwater
    • Ammo
    • Blueprint
    • Type: PBAOE
    • Damage: 1000
    • Splash: 1000 damage, radius 15
    • Collision check: enemies
    • Collision response: impact