Gil-E (bot_sniper) - /pa/units/land/bot_sniper/bot_sniper.json

Sniper - Long range. High damage. Slow rate of fire. Intercepts missiles. Attacks land, air and sea targets.
{
  "display_name": "Gil-E",
  "description": "!LOC:Sniper - Long range. High damage. Slow rate of fire. Intercepts missiles. Attacks land, air and sea targets.",
  "TEMP_texelinfo": 5.32966,
  "attachable": {
    "offsets": {
      "root": [
        0,
        0,
        0
      ],
      "head": [
        0,
        0,
        7.4
      ]
    }
  },
  "audio": {
    "loops": {
      "move": {
        "cue": "/SE/Movement/bot/sniper_loop",
        "flag": "vel_changed",
        "should_start_func": "is_moving",
        "should_stop_func": "is_not_moving"
      }
    },
    "selection_response": {
      "cue": "/SE/Selection/bot/sniper"
    }
  },
  "base_spec": "/pa/units/land/base_bot/base_bot.json",
  "build_metal_cost": 800,
  "events": {
    "build_complete": {
      "audio_cue": "/SE/Build_Complete/bot"
    },
    "fired0": {
      "audio_cue": "/SE/Weapons/bot/sniper_fire",
      "effect_spec": "/pa/effects/specs/tank_muzzle_flash.pfx socket_muzzle01"
    },
    "fired1": {
      "audio_cue": "/SE/Weapons/bot/sniper_fire_anti_tac",
      "effect_spec": "/pa/units/land/bot_sniper/bot_sniper_beam_flash.pfx socket_muzzle02"
    },
    "died": {
      "audio_cue": "/SE/Death/Bot",
      "effect_spec": "/pa/effects/specs/default_explosion_bot_t2.pfx",
      "effect_scale": 1.2
    }
  },
  "guard_layer": "WL_AnySurface",
  "headlights": [
    {
      "gobo": "/pa/effects/textures/gobo/spotlight_gobo.papa",
      "offset": [
        0.0,
        -0.7,
        0.0
      ],
      "orientation": [
        0.0,
        35.0,
        0.0
      ],
      "near_width": 1.5,
      "near_height": 1.5,
      "near_distance": 1.0,
      "far_distance": 20.0,
      "color": [
        0.75,
        1.0,
        1.0
      ],
      "intensity": 1.4,
      "bone": "bone_head"
    }
  ],
  "lamps": [
    {
      "offset": [
        0.0,
        -0.6,
        0.0
      ],
      "radius": 1.0,
      "color": [
        1.0,
        1.0,
        1.0
      ],
      "intensity": 2.0,
      "bone": "bone_head"
    },
    {
      "offset": [
        2.0,
        -0.9,
        0.625
      ],
      "radius": 1.5,
      "color": [
        1.0,
        1.0,
        1.0
      ],
      "intensity": 2.0,
      "bone": "bone_weapon"
    }
  ],
  "max_health": 150,
  "mesh_bounds": [
    6.5,
    7,
    7.6
  ],
  "model": {
    "filename": "/pa/units/land/bot_sniper/bot_sniper.papa",
    "animations": {
      "death": "/pa/units/land/bot_sniper/bot_sniper_anim_death.papa",
      "walk": "/pa/units/land/bot_sniper/bot_sniper_anim_walk.papa",
      "idle": "/pa/units/land/bot_sniper/bot_sniper_anim_idle.papa",
      "aimUp": "/pa/units/land/bot_sniper/bot_sniper_anim_aimUp.papa",
      "aimDown": "/pa/units/land/bot_sniper/bot_sniper_anim_aimDown.papa"
    },
    "animtree": "/pa/anim/anim_trees/bot_sniper_anim_tree.json",
    "walk_speed": 12
  },
  "navigation": {
    "type": "land-small",
    "acceleration": 120,
    "brake": -1,
    "move_speed": 12,
    "turn_speed": 720,
    "group_preference": "back"
  },
  "nearby_target_tick_update_interval": 2,
  "physics": {
    "radius": 3.5
  },
  "recon": {
    "observer": {
      "items": [
        {
          "layer": "surface_and_air",
          "channel": "sight",
          "shape": "capsule",
          "radius": 200
        }
      ]
    }
  },
  "selection_icon": {
    "diameter": 11.0
  },
  "tools": [
    {
      "spec_id": "/pa/units/land/bot_sniper/bot_sniper_tool_weapon.json",
      "aim_bone": "bone_turret",
      "record_index": 0,
      "fire_event": "fired0",
      "muzzle_bone": "socket_muzzle01"
    },
    {
      "spec_id": "/pa/units/land/bot_sniper/bot_sniper_beam_tool_weapon.json",
      "aim_bone": "bone_turret",
      "record_index": 1,
      "fire_event": "fired1",
      "muzzle_bone": "socket_muzzle02"
    }
  ],
  "transportable": {
    "size": 1
  },
  "unit_types": [
    "UNITTYPE_Custom58",
    "UNITTYPE_Bot",
    "UNITTYPE_Mobile",
    "UNITTYPE_Offense",
    "UNITTYPE_Land",
    "UNITTYPE_Artillery",
    "UNITTYPE_Advanced",
    "UNITTYPE_FactoryBuild",
    "UNITTYPE_TacticalDefense"
  ]
}