Marauder

Raider - Fast. Can see far away. Attacks land and sea targets.

    Overview

    Blueprint
    • HP: 50
    • Build cost: 240 metal
    • Maximum range: 60
    • Total DPS: 32

Spoiler

Land Mine - Sprays shrapnel then explodes after four seconds. Can be detonated manually using alt fire. Invisible to most units.

    Overview

    Blueprint
    • HP: 5
    • Build cost: 20 metal
    • Maximum range: 5
    • Build locations: land

    Physics

    • Max speed: 100
    • Acceleration: 130
    • Braking rate: 130
    • Turn rate: 140

    Physics

    • Max speed: 0
    • Acceleration: 0
    • Braking rate: 0
    • Turn rate: 0

    Recon

    • Vision radius: 250
    • Underwater vision radius: 250

    Recon

    • Vision radius: 2
    • No underwater vision
    • Radar radius: 5

    Economy

    Economy

    • Weapon energy consumption: 100000 / s

    Weapon

    • Blueprint
    • Range: 60
    • Damage: 32 DPS: 16 damage every 0.50 seconds (2 shots per second)
    • Yaw: 180° at 360° per second
    • Pitch: 90° at 720° per second
    • Targets: LandHorizontal, WaterSurface
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage: 16
    • Full damage splash radius: 1
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall
      • Air

    Self Destruct

    • Blueprint
    • Range: 5
    • Yaw: 360° at 3600° per second
    • Pitch: 360° at 3600° per second
    • Energy consumption: 100000 per shot
    • Targets: LandHorizontal, WaterSurface
    • Charges in 1.0 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Burn damage: 15, radius 2
    • Muzzle velocity: 1
    • Max velocity: 1
    • Collision check: enemies
    • Collision response: impact