Anchor

Defense Satellite - Heavy orbital offensive and defensive platform with basic laser.

    Overview

    Blueprint
    • HP: 2000
    • Build cost: 1500 metal
    • Maximum range: 150
    • Total DPS: 410.0
    • Build locations: orbital

Spoiler

Land Mine - Sprays shrapnel then explodes after four seconds. Can be detonated manually using alt fire. Invisible to most units.

    Overview

    Blueprint
    • HP: 5
    • Build cost: 20 metal
    • Maximum range: 5
    • Build locations: land

    Recon

    • Vision radius: 120
    • No underwater vision
    • Orbital vision radius: 600
    • Visibility

    • Always visible

    Recon

    • Vision radius: 2
    • No underwater vision
    • Radar radius: 5

    Economy

    Economy

    • Weapon energy consumption: 100000 / s

    Weapon #1

    • Blueprint
    • Range: 80
    • Damage: 150.0 DPS: 100 damage every 0.67 seconds (1.5 shots per second)
    • Yaw: 180° at 30° per second
    • Pitch: 180° at 30° per second
    • Targets: Air, LandHorizontal, WaterSurface
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage: 100
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall

    Weapon #2 (x2)

    • Blueprint
    • Range: 150
    • Damage: 130.0 DPS: 65 damage every 0.50 seconds (2 shots per second)
    • Yaw: 100° at 720° per second
    • Pitch: 180° at 720° per second
    • Targets: Orbital
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage: 65
    • Muzzle velocity: 500.0
    • Max velocity: 500.0
    • Collision check: target
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall

    Self Destruct

    • Blueprint
    • Range: 5
    • Yaw: 360° at 3600° per second
    • Pitch: 360° at 3600° per second
    • Energy consumption: 100000 per shot
    • Targets: LandHorizontal, WaterSurface
    • Charges in 1.0 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Burn damage: 15, radius 2
    • Muzzle velocity: 1
    • Max velocity: 1
    • Collision check: enemies
    • Collision response: impact