Firebird

Interplanetary Fighter - Fast. Can move between planets. Can only attack air targets.

    Overview

    Blueprint
    • HP: 240
    • Build cost: 820 metal
    • Maximum range: 180
    • Total DPS: 226.0
    • Factory cooldown: 5

Anti-Nuke Launcher

Anti-Nuke - Builds advanced anti-nuclear missiles.

    Overview

    Blueprint
    • HP: 3500
    • Build cost: 12000 metal
    • Missile storage capacity: 3
    • Maximum range: 300
    • Total DPS: 1.5
    • Factory cooldown: 5
    • Build locations: land, water surface

    Physics

    • Max speed: 90
    • Acceleration: 90
    • Braking rate: 90
    • Turn rate: 300

    Physics

    • Max speed: 0
    • Acceleration: 0
    • Braking rate: 0
    • Turn rate: 0

    Recon

    • Vision radius: 150
    • Underwater vision radius: 150

    Recon

    • Vision radius: 100
    • Underwater vision radius: 100
    • Radar radius: 310

    Economy

    Economy

    • Build rate: 60
    • Fabrication metal consumption: 60 / s
    • Fabrication energy consumption: 4000 / s
    • Energy consumption per metal: 66.7

    Weapon #1 (x2)

    • Blueprint
    • Range: 90
    • Damage: 80 DPS: 40 damage every 0.50 seconds (2 shots per second)
    • Yaw: 40° at 3600° per second
    • Pitch: 180° at 360° per second
    • Targets: Air
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage: 40
    • Collision check: target
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall
      • Air

    Weapon #2

    • Blueprint
    • Range: 180
    • Projectiles per fire: 4
    • Firing standard deviation: 25
    • Damage: 66.0 DPS: 4x50 damage every 3.03 seconds (0.33 shots per second)
    • Yaw: 180° at 360° per second
    • Pitch: 45° at 90° per second
    • Targets: Air
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 50
    • Splash: 50 damage, radius 3
    • Full damage splash radius: 5
    • Muzzle velocity: 90
    • Max velocity: 180
    • Turn rate: 270.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Structure - Wall
      • Mobile - Air
      • Wall

    Weapon

    • Blueprint
    • Range: 300
    • Damage: 1.5 DPS: 1 damage every 0.67 seconds (1.5 shots per second)
    • Targets: Air, Orbital
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Metal cost: 5000 per shot
    • Build time: 1:23
    • Damage: 1
    • Muzzle velocity: 1500.0
    • Max velocity: 1500.0
    • Turn rate: 3600
    • Collision check: target
    • Collision response: destroy
    • Target Priorities
      • Orbital
      • Structure - Wall
      • Mobile
      • Wall
      Anti Entity Targets