Epoch

Battleship - High damage. Heavily armored. Long range. Attacks land and sea targets.

    Overview

    Blueprint
    • HP: 7500
    • Build cost: 6000 metal
    • Maximum range: 430
    • Total DPS: 320.0

Squall

Missile and Torpedo Drone - Fast, fragile, attacks land, sea and air.

    Overview

    Blueprint
    • HP: 40
    • Build cost: 90 metal
    • Maximum range: 100
    • Total DPS: 100.0

    Physics

    • Max speed: 11
    • Acceleration: 30
    • Braking rate: 80
    • Turn rate: 30

    Physics

    • Max speed: 80
    • Acceleration: 80
    • Braking rate: 30
    • Turn rate: 240

    Recon

    • Vision radius: 200
    • Underwater vision radius: 200

    Recon

    • Vision radius: 150
    • Underwater vision radius: 150

    Weapon #1

    • Blueprint
    • Range: 400
    • Damage: 160.0 DPS: 800 damage every 5.00 seconds (0.2 shots per second)
    • Yaw: 120° at 45° per second
    • Pitch: 90° at 90° per second
    • Targets: LandHorizontal, WaterSurface
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage: 800
    • Splash: 800 damage, radius 25
    • Full damage splash radius: 5
    • Burn damage: 15, radius 2
    • Muzzle velocity: 130.0
    • Max velocity: 250.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall
      • Air

    Weapon #2

    • Blueprint
    • Range: 430
    • Damage: 160.0 DPS: 800 damage every 5.00 seconds (0.2 shots per second)
    • Yaw: 120° at 45° per second
    • Pitch: 90° at 90° per second
    • Targets: LandHorizontal, WaterSurface
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage: 800
    • Splash: 800 damage, radius 25
    • Full damage splash radius: 5
    • Burn damage: 15, radius 2
    • Muzzle velocity: 150.0
    • Max velocity: 250.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall
      • Air

    Weapon #1

    • Blueprint
    • Range: 100
    • Damage: 60.0 DPS: 75 damage every 1.25 seconds (0.8 shots per second)
    • Yaw: 90° at 360° per second
    • Pitch: 360° at 360° per second
    • Targets: WaterSurface, Underwater, Seafloor
    • Layer Ammo
      Air
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 75
    • Muzzle velocity: 50.0
    • Max velocity: 50.0
    • Turn rate: 360
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Sub
      • Mobile
      • Structure - Wall
      • Wall

    Weapon #2

    • Blueprint
    • Range: 100
    • Damage: 40.0 DPS: 50 damage every 1.25 seconds (0.8 shots per second)
    • Yaw: 180° at 1000° per second
    • Pitch: 180° at 1000° per second
    • Targets: WaterSurface, LandHorizontal, Air
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 50
    • Splash: 20 damage, radius 0.75
    • Full damage splash radius: 0.75
    • Burn damage: 15, radius 2
    • Muzzle velocity: 150.0
    • Max velocity: 150.0
    • Turn rate: 360
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Commander
      • Air
      • Mobile
      • Structure - Wall
      • Wall

    Built By