Epoch (l_battleship) - /pa/units/sea/l_battleship/l_battleship.json

Battleship - High damage. Heavily armored. Long range. Attacks land and sea targets.
{
  "display_name": "!LOC:Epoch",
  "description": "!LOC:Battleship - High damage. Heavily armored. Long range. Attacks land and sea targets.",
  "TEMP_texelinfo": 47.2606,
  "audio": {
    "loops": {
      "move": {
        "cue": "/SE/Movement/sea/T2_battleship_loop",
        "flag": "vel_changed",
        "should_start_func": "is_moving",
        "should_stop_func": "is_not_moving"
      }
    },
    "selection_response": {
      "cue": "/SE/Selection/sea/sea_large"
    }
  },
  "base_spec": "/pa/units/sea/base_ship/base_ship.json",
  "build_metal_cost": 6000,
  "events": {
    "died": {
      "audio_cue": "/SE/Death/Sea_large",
      "effect_scale": 2.0,
      "effect_spec": "/pa/effects/specs/default_building_explosion.pfx"
    },
    "fired0": {
      "audio_cue": "/SE/Weapons/sea/T2_battleship_fire",
      "effect_scale": 1,
      "effect_spec": "/pa/units/sea/l_battleship/t2_muzzle_flash.pfx socket_muzzle01"
    },
    "fired1": {
      "audio_cue": "/SE/Weapons/sea/T2_battleship_fire",
      "effect_scale": 1,
      "effect_spec": "/pa/units/sea/l_battleship/t2_muzzle_flash.pfx socket_muzzle02"
    }
  },
  "fx_offsets": [
    {
      "bone": "socket_muzzle01",
      "filename": "/pa/units/sea/l_battleship/idle.pfx",
      "offset": [
        0,
        0,
        0
      ],
      "type": "idle"
    },
    {
      "bone": "socket_muzzle02",
      "filename": "/pa/units/sea/l_battleship/idle.pfx",
      "offset": [
        0,
        0,
        0
      ],
      "type": "idle"
    },
    {
      "filename": "/pa/units/sea/battleship/battleship_wake.pfx",
      "type": "moving_forward"
    }
  ],
  "guard_layer": "WL_AnySurface",
  "max_health": 7500,
  "mesh_bounds": [
    9,
    40,
    12
  ],
  "model": {
    "animtree": "/pa/anim/anim_trees/l_battleship_anim_tree.json",
    "filename": "/pa/units/sea/l_battleship/l_battleship.papa"
  },
  "navigation": {
    "acceleration": 30,
    "brake": 80,
    "move_speed": 11,
    "park_stamp_cost": 30,
    "park_stamp_type": "box",
    "turn_speed": 30
  },
  "nearby_target_tick_update_interval": 15,
  "recon": {
    "observer": {
      "items": [
        {
          "channel": "sight",
          "layer": "surface_and_air",
          "radius": 200,
          "shape": "capsule"
        },
        {
          "channel": "sight",
          "layer": "underwater",
          "radius": 200,
          "shape": "capsule"
        }
      ]
    }
  },
  "selection_icon": {
    "diameter": -55
  },
  "tools": [
    {
      "aim_bone": "bone_turret01",
      "fire_event": "fired0",
      "muzzle_bone": [
        "socket_muzzle01"
      ],
      "record_index": 0,
      "spec_id": "/pa/units/sea/l_battleship/l_battleship_upper_tool_weapon.json"
    },
    {
      "aim_bone": "bone_turret02",
      "fire_event": "fired1",
      "muzzle_bone": [
        "socket_muzzle02"
      ],
      "record_index": 1,
      "spec_id": "/pa/units/sea/l_battleship/l_battleship_lower_tool_weapon.json"
    }
  ],
  "unit_types": [
    "UNITTYPE_Naval",
    "UNITTYPE_Mobile",
    "UNITTYPE_Offense",
    "UNITTYPE_Artillery",
    "UNITTYPE_Advanced",
    "UNITTYPE_FactoryBuild",
    "UNITTYPE_Custom1"
  ]
}