Pelter

Artillery - Medium range for siege and area denial. Attacks land and sea targets.

    Overview

    Blueprint
    • HP: 1000
    • Build cost: 900 metal
    • Maximum range: 240
    • Total DPS: 60.0
    • Build locations: land, water surface

Locusts

Nanobot Swarm - Extremely Fast. Cheap. Close range. Devastating damage. Hover. Attacks land and sea targets.

    Overview

    Blueprint
    • HP: 80
    • Build cost: 260 metal
    • Maximum range: 30
    • Total DPS: 100

    Physics

    • Max speed: 0
    • Acceleration: 0
    • Braking rate: 0
    • Turn rate: 0

    Physics

    • Max speed: 40
    • Acceleration: 400
    • Braking rate: 400
    • Turn rate: 1080
    • Hovers over land, lava and water

    Recon

    • Vision radius: 100
    • Underwater vision radius: 100

    Recon

    • Vision radius: 40
    • Underwater vision radius: 40

    Economy

    • Weapon energy consumption: 200 / s

    Economy

    Weapon

    • Blueprint
    • Range: 240
    • Firing standard deviation: 0.5
    • Damage: 60.0 DPS: 300 damage every 5.00 seconds (0.2 shots per second)
    • Yaw: 180° at 15° per second
    • Pitch: 89.9° at 15° per second
    • Energy consumption: 1000 per shot
    • Targets: LandHorizontal, Seafloor, WaterSurface, Underwater
    • Ammo recharged after 5.0 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage: 300
    • Splash: 300 damage, radius 12
    • Full damage splash radius: 2
    • Muzzle velocity: 150.0
    • Turn rate: 3
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Structure - Wall
      • Mobile - Air
      • Wall

    Weapon

    • Blueprint
    • Range: 30
    • Damage: 100 DPS: 20 damage every 0.20 seconds (5 shots per second)
    • Yaw: 180° at 1440° per second
    • Pitch: 45° at 1440° per second
    • Targets: LandHorizontal, WaterSurface
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage: 20
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall
      • Air