Thor

Siege Titan - Equipped with an arsenal of highly destructive weapons. Attacks land, sea, seabed and undersea targets.

    Overview

    Blueprint
    • HP: 60000
    • Build cost: 30000 metal
    • Maximum range: 400
    • Total DPS: 2290.0

Dox

Basic Infantry - Fast, adaptable, expendable. Amphibious. Attacks surface targets when on land.

    Overview

    Blueprint
    • HP: 40
    • Build cost: 45 metal
    • Maximum range: 75
    • Total DPS: 20.0

    Physics

    • Max speed: 11
    • Acceleration: 100
    • Braking rate: -1
    • Turn rate: 50

    Physics

    • Max speed: 20
    • Acceleration: 50
    • Braking rate: -1
    • Turn rate: 720
    • Amphibious

    Recon

    • Vision radius: 200
    • No underwater vision

    Recon

    • Vision radius: 105
    • Underwater vision radius: 105

    Economy

    • Weapon energy consumption: 1000 / s

    Economy

    Weapon #1

    • Blueprint
    • Range: 400
    • Projectiles per fire: 2
    • Damage: 396.0 DPS: 2x600 damage every 3.03 seconds (0.33 shots per second)
    • Yaw: 180° at 35° per second
    • Pitch: 90° at 90° per second
    • Targets: LandHorizontal, WaterSurface
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 600
    • Splash: 600 damage, radius 15
    • Muzzle velocity: 270.0
    • Max velocity: 270.0
    • Turn rate: 90
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Commander
      • Titan & ( Land | Naval )
      • Artillery & Advanced & ( Land | Naval )
      • Nuke | NukeDefense
      • Structure & Advanced & SurfaceDefense & CombatFabAdvBuild & Custom1

    Weapon #2

    • Blueprint
    • Range: 250
    • Damage: 1750 DPS: 175 damage every 0.10 seconds (10 shots per second)
    • Yaw: 180° at 40° per second
    • Pitch: 80° at 90° per second
    • Energy consumption: 333 per shot
    • Stored ammo drained after 2.1 seconds (21 shots)
    • Targets: LandHorizontal, Seafloor, Underwater, WaterSurface
    • Ammo recharged after 5.0 seconds
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage: 175
    • Splash: 150 damage, radius 5
    • Full damage splash radius: 5
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Commander
      • Titan & ( Land | Naval )
      • Artillery & Advanced & ( Land | Naval )
      • Nuke | NukeDefense
      • Structure & Advanced & SurfaceDefense & CombatFabAdvBuild & Custom1

    Weapon #3

    • Blueprint
    • Range: 170
    • Projectiles per fire: 16
    • Firing standard deviation: 30
    • Damage: 144.0 DPS: 16x100 damage every 11.11 seconds (0.09 shots per second)
    • Yaw: 0° at 180° per second
    • Pitch: 0° at 180° per second
    • Targets: LandHorizontal, WaterSurface
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Damage: 100
    • Splash: 100 damage, radius 12
    • Burn damage: 15, radius 2
    • Muzzle velocity: 50.0
    • Max velocity: 200.0
    • Turn rate: 360
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Commander
      • Titan & ( Land | Naval )
      • Artillery & Advanced & ( Land | Naval )
      • Nuke | NukeDefense
      • Structure & Advanced & SurfaceDefense & CombatFabAdvBuild & Custom1

    Death Explosion

    • Blueprint
    • Ammo
    • Blueprint
    • Type: PBAOE
    • Damage: 5000
    • Splash: 5000 damage, radius 60
    • Full damage splash radius: 30
    • Burn damage: 200, radius 60
    • Collision check: enemies
    • Collision response: impact

    Weapon

    • Blueprint
    • Range: 75
    • Projectiles per fire: 2
    • Damage: 20.0 DPS: 2x10 damage every 1.00 seconds (1 shot per second)
    • Yaw: 180° at 360° per second
    • Pitch: 40° at 360° per second
    • Targets: LandHorizontal, WaterSurface
    • Layer Ammo
      AnyLand
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage: 10
    • Burn damage: 15, radius 2
    • Muzzle velocity: 130.0
    • Max velocity: 130.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Structure - Wall
      • Air
      • Wall