![](https://cdn.palobby.com/pa_ex1/units/land/tank_nuke/tank_nuke_icon_buildbar.png)
![](https://cdn.palobby.com/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_tank_nuke.png)
Manhattan
Mobile Nuke - Detonates a nuke on death. Slow. Extremely durable. Self-destruct attack.- HP: 15000
- Build cost: 8000 metal
- Maximum range: 40
Overview
Blueprint![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.30.0/pa/units/land/l_hover_tank/l_hover_tank_icon_buildbar.png)
![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.30.0/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_l_hover_tank.png)
Corsair
Hover Artillery - Can cross water and lava. Attacks land, sea and seabed targets.- HP: 175
- Build cost: 300 metal
- Maximum range: 160
- Total DPS: 30.0
Overview
Blueprint- Max speed: 10
- Acceleration: 70
- Braking rate: 70
- Turn rate: 60
- Amphibious
Physics
- Max speed: 10
- Acceleration: 50
- Braking rate: 50
- Turn rate: 50
- Hovers over land, lava and water
Physics
- Vision radius: 100
- Underwater vision radius: 100
- Radar radius: 150
Recon
- Vision radius: 115
- No underwater vision
Recon
- Blueprint
- Range: 40
- Yaw: 360° at 720° per second
- Pitch: 45° at 720° per second
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 10
- Burn damage: 15, radius 2
- Muzzle velocity: 130.0
- Max velocity: 130.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
Self Destruct
Ammo
Target Priorities
- Blueprint
- Range: 160
- Projectiles per fire: 2
- Firing standard deviation: 1.0
- Damage: 30.0 DPS: 2x60 damage every 4.00 seconds (0.25 shots per second)
- Yaw: 180° at 45° per second
- Pitch: 89° at 45° per second
- Targets: LandHorizontal, Seafloor, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 60
- Splash: 40 damage, radius 10
- Full damage splash radius: 2
- Burn damage: 15, radius 2
- Muzzle velocity: 200
- Max velocity: 400
- Collision check: enemies
- Collision response: impact
- Structure - Wall
- Mobile - Air
- Wall
Weapon
Ammo
Target Priorities
-
T2
Advanced Vehicle Factory 2:57 + 0:04
Built By
-
T2
Advanced Armour Foundry 0:06 + 0:04
-
T1
Armour Foundry 0:17 + 0:04
-
T2
Starcannon 0:06 + 0:04