Corsair (l_hover_tank) - /pa/units/land/l_hover_tank/l_hover_tank.json

Hover Artillery - Can cross water and lava. Attacks land, sea and seabed targets.
{
  "display_name": "!LOC:Corsair",
  "description": "!LOC:Hover Artillery - Can cross water and lava. Attacks land, sea and seabed targets.",
  "TEMP_texelinfo": 20.4238,
  "armor_type": "AT_Hover",
  "attachable": {
    "offsets": {
      "head": [
        0,
        0,
        2.7
      ],
      "root": [
        0,
        0,
        0
      ]
    }
  },
  "audio": {
    "loops": {
      "move": {
        "cue": "/SE/Movement/veh/tank_hover_loop",
        "flag": "vel_changed",
        "should_start_func": "is_moving",
        "should_stop_func": "is_not_moving"
      }
    },
    "selection_response": {
      "cue": "/SE/Selection/veh/tank_hover"
    }
  },
  "base_spec": "/pa/units/land/base_vehicle/base_vehicle.json",
  "build_metal_cost": 300,
  "events": {
    "died": {
      "effect_scale": 1.4
    },
    "fired": {
      "audio_cue": "/SE/Weapons/veh/tank_T2_sheller"
    }
  },
  "fx_offsets": [
    {
      "bone": "bone_root",
      "filename": "/pa/effects/specs/hover_idle_01.pfx",
      "offset": [
        -2.86,
        -1.9,
        0.96
      ],
      "orientation": [
        0,
        0,
        -202.5
      ],
      "type": "idle"
    },
    {
      "bone": "bone_root",
      "filename": "/pa/effects/specs/hover_idle_01.pfx",
      "offset": [
        2.86,
        -1.9,
        0.96
      ],
      "orientation": [
        0,
        0,
        22.5
      ],
      "type": "idle"
    },
    {
      "bone": "bone_root",
      "filename": "/pa/effects/specs/hover_idle_01.pfx",
      "offset": [
        2.13,
        2.14,
        2.22
      ],
      "orientation": [
        0,
        0,
        -15
      ],
      "type": "idle"
    },
    {
      "bone": "bone_root",
      "filename": "/pa/effects/specs/hover_idle_01.pfx",
      "offset": [
        -2.13,
        2.14,
        2.22
      ],
      "orientation": [
        0,
        0,
        195
      ],
      "type": "idle"
    }
  ],
  "guard_layer": "WL_AnySurface",
  "headlights": [
    {
      "color": [
        0.9,
        0.92,
        1.0
      ],
      "far_distance": 20.0,
      "gobo": "/pa/effects/textures/gobo/spotlight_gobo.papa",
      "intensity": 1.4,
      "near_distance": 1.2,
      "near_height": 2.0,
      "near_width": 2.0,
      "offset": [
        1.8,
        -2,
        1.0
      ],
      "orientation": [
        0.0,
        65.0,
        0.0
      ]
    },
    {
      "color": [
        0.9,
        0.92,
        1.0
      ],
      "far_distance": 20.0,
      "gobo": "/pa/effects/textures/gobo/spotlight_gobo.papa",
      "intensity": 1.4,
      "near_distance": 1.2,
      "near_height": 2.0,
      "near_width": 2.0,
      "offset": [
        -1.8,
        -2,
        1.0
      ],
      "orientation": [
        0.0,
        65.0,
        0.0
      ]
    }
  ],
  "influence_radius": 400,
  "max_health": 175,
  "mesh_bounds": [
    6.468,
    8,
    5.711
  ],
  "model": {
    "animations": {
      "hover": "/pa/units/land/tank_hover/tank_hover_anim_hover.papa"
    },
    "animtree": "/pa/anim/anim_trees/l_hover_tank_anim_tree.json",
    "filename": "/pa/units/land/l_hover_tank/l_hover_tank.papa"
  },
  "navigation": {
    "acceleration": 50,
    "brake": 50,
    "group_preference": "back",
    "move_speed": 10,
    "turn_speed": 50,
    "type": "hover"
  },
  "nearby_target_tick_update_interval": 15,
  "physics": {
    "air_friction": 0.5,
    "radius": 6
  },
  "recon": {
    "observer": {
      "items": [
        {
          "channel": "sight",
          "layer": "surface_and_air",
          "radius": 115,
          "shape": "capsule"
        }
      ]
    }
  },
  "selection_icon": {
    "diameter": -12.0
  },
  "tools": [
    {
      "aim_bone": "bone_turret",
      "muzzle_bone": [
        "socket_muzzleLeft",
        "socket_muzzleRight"
      ],
      "projectiles_per_fire": 2,
      "spec_id": "/pa/units/land/l_hover_tank/l_hover_tank_tool_weapon.json"
    }
  ],
  "transportable": {
    "size": 1
  },
  "unit_types": [
    "UNITTYPE_Tank",
    "UNITTYPE_Mobile",
    "UNITTYPE_Offense",
    "UNITTYPE_Land",
    "UNITTYPE_Hover",
    "UNITTYPE_Artillery",
    "UNITTYPE_Basic",
    "UNITTYPE_CannonBuildable",
    "UNITTYPE_FactoryBuild",
    "UNITTYPE_Custom1"
  ]
}