Unit Cannon

Interplanetary Transport - Builds and launches up to 12 units at once anywhere in the system.

    Overview

    Blueprint
    • HP: 18000
    • Build cost: 14400 metal
    • Unit storage capacity: 12
    • Maximum range: 5000
    • Build locations: land

Artemis

Railgun Platform - Long range with high damage. Very low rate of fire. Uses energy. Attacks orbital.

    Overview

    Blueprint
    • HP: 350
    • Build cost: 2000 metal
    • Maximum range: 350
    • Total DPS: 60.0

    Physics

    • Max speed: 0
    • Acceleration: 0
    • Braking rate: 0
    • Turn rate: 0

    Physics

    • Max speed: 30
    • Acceleration: 10
    • Braking rate: 10
    • Turn rate: 30

    Recon

    • Vision radius: 100
    • Underwater vision radius: 120

    Recon

    • No underwater vision
    • Orbital vision radius: 650
    • Visibility

    • Always visible

    Economy

    • Build rate: 60
    • Fabrication metal consumption: 60 / s
    • Fabrication energy consumption: 3050 / s
    • Energy consumption per metal: 50.8

    Economy

    • Weapon energy consumption: 200 / s

    Weapon

    • Blueprint
    • Range: 5000
    • Damage: 0.0 DPS: 0 damage every 0.33 seconds (3 shots per second)
    • Yaw: 180° at 30° per second
    • Pitch: 180° at 15° per second
    • Targets: LandHorizontal
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Interplanetary type: System
    • Metal cost: 1 per shot
    • Build time: 0:00.0
    • Muzzle velocity: 150.0
    • Max velocity: 150.0
    • Turn rate: 90
    • Collision check: ground
    • Collision response: impact
    • Target Priorities
      • Structure - Wall
      • Mobile
      • Wall

    Weapon

    • Blueprint
    • Range: 350
    • Damage: 60.0 DPS: 300 damage every 5.00 seconds (0.2 shots per second)
    • Yaw: 360° at 40° per second
    • Pitch: 180° at 180° per second
    • Energy consumption: 1000 per shot
    • Targets: Orbital
    • Ammo recharged after 5.0 seconds
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage: 300
    • Muzzle velocity: 500.0
    • Max velocity: 500.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall

    Builds