Artemis

Railgun Platform - Long range with high damage. Very low rate of fire. Uses energy. Attacks orbital.

    Overview

    Blueprint
    • HP: 350
    • Build cost: 2000 metal
    • Maximum range: 350
    • Total DPS: 60.0

SXX-1304 Laser Platform

Orbital Laser Platform - Rains death from above.

    Overview

    Blueprint
    • HP: 1100
    • Build cost: 4000 metal
    • Maximum range: 40
    • Total DPS: 250.0

    Physics

    • Max speed: 30
    • Acceleration: 10
    • Braking rate: 10
    • Turn rate: 30

    Physics

    • Max speed: 25
    • Acceleration: 25
    • Braking rate: 25
    • Turn rate: 90

    Recon

    • No underwater vision
    • Orbital vision radius: 650
    • Visibility

    • Always visible

    Recon

    • Vision radius: 100
    • No underwater vision
    • Orbital vision radius: 100
    • Visibility

    • Always visible

    Economy

    • Weapon energy consumption: 200 / s

    Economy

    • Weapon energy consumption: 3000 / s

    Weapon

    • Blueprint
    • Range: 350
    • Damage: 60.0 DPS: 300 damage every 5.00 seconds (0.2 shots per second)
    • Yaw: 360° at 40° per second
    • Pitch: 180° at 180° per second
    • Energy consumption: 1000 per shot
    • Targets: Orbital
    • Ammo recharged after 5.0 seconds
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage: 300
    • Muzzle velocity: 500.0
    • Max velocity: 500.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall

    Weapon

    • Blueprint
    • Range: 40
    • Damage: 250.0 DPS: 1000 damage every 4.00 seconds (0.25 shots per second)
    • Yaw: 180° at 7200° per second
    • Pitch: 180° at 7200° per second
    • Energy consumption: 12000 per shot
    • Targets: LandHorizontal, WaterSurface, Air
    • Ammo recharged after 4.0 seconds
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage: 1000
    • Splash: 1000 damage, radius 20
    • Full damage splash radius: 3
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Commander
      • OrbitalDefense
      • Nuke | NukeDefense
      • Economy