Rampart
Shield - Blocks enemy projectiles. Requires energy. Overlapping Ramparts provides little benefit. Overwhelmed by rapid fire.- HP: 750
- Build cost: 2400 metal
- Maximum range: 125
- Build locations: land, water surface
Overview
BlueprintArcher
Advanced Anti-Air Turret - Fires homing rockets which deal splash damage. Only attacks air targets.- HP: 3000
- Build cost: 900 metal
- Maximum range: 140
- Total DPS: 100
- Build locations: land, water surface
Overview
Blueprint- Vision radius: 150
- No underwater vision
Recon
- Vision radius: 155
- Underwater vision radius: 155
Recon
- Base energy consumption: 1200 / s
- Weapon energy consumption: 1000 / s
Economy
Economy
- Blueprint
- Range: 125
- Damage: 0 DPS: 0 damage every 0.02 seconds (50 shots per second)
- Yaw: 360° at 3600° per second
- Pitch: 360° at 3600° per second
- Energy consumption: 1500 per shot
- Stored ammo drained after 0.48 seconds (24 shots)
- Targets: Air
- Ammo recharged after 36.0 seconds
- Blueprint
- Type: Beam
- Collision check: target
- Collision response: destroy
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
- bomber_ammo
- Hornet Tactical Missile
- bomber_heavy_ammo
- Hummingbird Air-To-Air Missile
- Phoenix Air-To-Air Missile
- gunship_ammo
- strafer_ammo
- Galata Anti-Air Missile
- artillery_long_ammo
- artillery_short_ammo
- assault_bot_ammo
- assault_bot_adv_ammo
- attack_vehicle_ammo
- bot_grenadier_ammo
- bot_support_commander_ammo
- Bluehawk Tactical Missile
- bot_tesla_ammo
- laser_defense_ammo
- laser_defense_adv_ammo
- laser_defense_single_ammo
- Catapult Tactical Missile
- tank_heavy_armor_ammo
- tank_heavy_mortar_ammo
- tank_hover_ammo
- tank_laser_adv_ammo
- tank_light_laser_ammo
- battleship_ammo
- destroyer_ammo
- frigate_ammo_shell
- hover_ship_ammo
- hover_ship_ammo_side
- Stingray Tactical Missile
- nuclear_sub_ammo
- nuclear_sub_ammo_missile
- sea_scout_ammo
- l_air_scout_adv_ammo
- l_bomber_ammo
- l_drone_ammo
- l_fighter_adv_rocket_ammo
- l_tele_rocket_ammo
- l_gunship_main_ammo
- l_gunship_rocket_ammo
- l_air_defense_adv_ammo
- l_artillery_long_ammo
- l_artillery_short_ammo
- l_assault_bot_ammo
- l_bot_aa_ammo
- l_bot_artillery_adv_ammo
- l_bot_artillery_adv_light_ammo
- l_bot_support_commander_ammo
- l_hover_tank_ammo
- l_hover_tank_adv_ammo
- l_land_mine_main_ammo
- l_mortar_tank_ammo
- l_riot_bot_ammo
- l_rocket_barrage_ammo
- l_shotgun_tank_ammo
- l_sniper_bot_ammo
- l_t1_turret_adv_ammo
- l_t1_turret_basic_ammo
- l_tank_laser_adv_ammo
- l_tank_shank_ammo
- chain2_ammo
- chain_ammo
- l_tank_swarm_ammo
- l_orbital_laser_ammo
- l_orbital_laser_shield_killer_ammo
- l_battleship_lower_ammo
- l_battleship_upper_ammo
- l_destroyer_ammo
- l_hover_ship_ammo
- l_hover_ship_ammo_side
- l_missile_ship_rocket_ammo
- l_sea_tank_ammo
Weapon #1
Ammo
Target Priorities
Anti Entity Targets
- Blueprint
- Range: 140
- Projectiles per fire: 4
- Firing standard deviation: 25
- Damage: 100 DPS: 4x25 damage every 1.00 seconds (1 shot per second)
- Yaw: 180° at 3600° per second
- Pitch: 180° at 3600° per second
- Targets: Air
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 25
- Splash: 25 damage, radius 20
- Full damage splash radius: 5
- Muzzle velocity: 20
- Max velocity: 180
- Turn rate: 720
- Collision check: enemies
- Collision response: impact
- Air & (EnergyProduction | Transport | Bomber | Gunship | Titan)
- Air & Mobile
Weapon
Ammo
Target Priorities
- T2 Advanced Armour Fabricator 0:34
- T2 Advanced Fabrication Flyer 0:40
- T2 Advanced Fabrication Vessel 0:26
- T2 Advanced Fabrication Walker 0:48
- T2 Praetorian 0:30
- T2 Remora 0:26