Rampart (l_shield_gen) - /pa/units/land/l_shield_gen/l_shield_gen.json

Shield - Blocks enemy projectiles. Requires energy. Overlapping Ramparts provides little benefit. Overwhelmed by rapid fire.
{
  "display_name": "!LOC:Rampart",
  "description": "!LOC:Shield - Blocks enemy projectiles. Requires energy. Overlapping Ramparts provides little benefit. Overwhelmed by rapid fire.",
  "TEMP_texelinfo": 71,
  "area_build_separation": 50,
  "atrophy_cool_down": 15,
  "atrophy_rate": 40,
  "base_spec": "/pa/units/land/base_structure/base_structure.json",
  "build_metal_cost": 2400,
  "consumption": {
    "energy": 1200
  },
  "death_weapon": {
    "ground_ammo_spec": "/pa/units/land/l_shield_gen/l_shield_gen_death.json"
  },
  "events": {
    "build_complete": {
      "audio_cue": "/SE/Build_Complete/barrier"
    },
    "died": {
      "audio_cue": "/SE/Death/barrier",
      "effect_scale": 1.25,
      "effect_spec": "/pa/effects/specs/default_explosion.pfx"
    },
    "fired": {
      "audio_cue": "/SE/Weapons/bot/sniper_fire_anti_tac",
      "effect_spec": "/pa/units/land/l_shield_gen/shield_hit.pfx bone_void"
    }
  },
  "fx_offsets": [
    {
      "bone": "bone_void",
      "filename": "/pa/units/land/l_shield_gen/shield.pfx",
      "offset": [
        0,
        0,
        0
      ],
      "orientation": [
        0,
        0,
        0
      ],
      "type": "energy"
    },
    {
      "bone": "bone_rotator",
      "filename": "/pa/units/land/l_shield_gen/shield_rotator.pfx",
      "offset": [
        0,
        0,
        0
      ],
      "orientation": [
        0,
        0,
        0
      ],
      "type": "energy"
    },
    {
      "bone": "bone_arm_pivot_1",
      "filename": "/pa/units/land/l_shield_gen/shield_arm.pfx",
      "offset": [
        0,
        2.3,
        6.8
      ],
      "orientation": [
        0,
        0,
        0
      ],
      "type": "energy"
    },
    {
      "bone": "bone_arm_pivot_2",
      "filename": "/pa/units/land/l_shield_gen/shield_arm.pfx",
      "offset": [
        0,
        2.3,
        6.8
      ],
      "orientation": [
        0,
        0,
        0
      ],
      "type": "energy"
    },
    {
      "bone": "bone_arm_pivot_3",
      "filename": "/pa/units/land/l_shield_gen/shield_arm.pfx",
      "offset": [
        0,
        2.3,
        6.8
      ],
      "orientation": [
        0,
        0,
        0
      ],
      "type": "energy"
    },
    {
      "bone": "bone_arm_pivot_4",
      "filename": "/pa/units/land/l_shield_gen/shield_arm.pfx",
      "offset": [
        0,
        2.3,
        6.8
      ],
      "orientation": [
        0,
        0,
        0
      ],
      "type": "energy"
    }
  ],
  "max_health": 750,
  "mesh_bounds": [
    30,
    30,
    27
  ],
  "model": [
    {
      "animations": {
        "end": "/pa/units/land/l_shield_gen/l_shield_gen_end.papa",
        "loop": "/pa/units/land/l_shield_gen/l_shield_gen_idle.papa",
        "start": "/pa/units/land/l_shield_gen/l_shield_gen_start.papa"
      },
      "animtree": "/pa/anim/anim_trees/powered_loop_anim_tree.json",
      "filename": "/pa/units/land/l_shield_gen/l_shield_gen.papa",
      "layer": "WL_LandHorizontal",
      "skirt_decal": "/pa/effects/specs/skirt_energy.json"
    },
    {
      "animations": {
        "end": "/pa/units/land/l_shield_gen/l_shield_gen_end.papa",
        "loop": "/pa/units/land/l_shield_gen/l_shield_gen_idle.papa",
        "start": "/pa/units/land/l_shield_gen/l_shield_gen_start.papa"
      },
      "animtree": "/pa/anim/anim_trees/powered_loop_anim_tree.json",
      "filename": "/pa/units/land/l_shield_gen/l_shield_gen.papa",
      "layer": "WL_WaterSurface"
    }
  ],
  "placement_size": [
    30,
    30
  ],
  "recon": {
    "observer": {
      "items": [
        {
          "channel": "sight",
          "layer": "surface_and_air",
          "radius": 150,
          "shape": "capsule"
        }
      ]
    }
  },
  "selection_icon": {
    "diameter": -45
  },
  "spawn_layers": "WL_AnyHorizontalGroundOrWaterSurface",
  "tools": [
    {
      "aim_bone": "bone_void",
      "spec_id": "/pa/units/land/l_shield_gen/l_shield_gen_long_tool_weapon.json"
    }
  ],
  "unit_types": [
    "UNITTYPE_Structure",
    "UNITTYPE_Advanced",
    "UNITTYPE_SurfaceDefense",
    "UNITTYPE_Defense",
    "UNITTYPE_FabAdvBuild",
    "UNITTYPE_CombatFabAdvBuild",
    "UNITTYPE_Custom1",
    "UNITTYPE_Shield"
  ],
  "wreckage_health_frac": 0.4
}