Panzer

Hover Assault - Can cross water and lava. Fires in salvos. Attacks land, sea and orbital targets.

    Overview

    Blueprint
    • HP: 200
    • Build cost: 1200 metal
    • Maximum range: 180
    • Total DPS: 462.5

Spoiler

Land Mine - Sprays shrapnel then explodes after four seconds. Can be detonated manually using alt fire. Invisible to most units.

    Overview

    Blueprint
    • HP: 5
    • Build cost: 20 metal
    • Maximum range: 5
    • Build locations: land

    Physics

    • Max speed: 14
    • Acceleration: 100
    • Braking rate: 100
    • Turn rate: 40
    • Hovers over land, lava and water

    Physics

    • Max speed: 0
    • Acceleration: 0
    • Braking rate: 0
    • Turn rate: 0

    Recon

    • Vision radius: 100
    • No underwater vision

    Recon

    • Vision radius: 2
    • No underwater vision
    • Radar radius: 5

    Economy

    Economy

    • Weapon energy consumption: 100000 / s

    Weapon #1 (x6)

    • Blueprint
    • Range: 180
    • Firing standard deviation: 20
    • Damage: 75.0 DPS: 50 damage every 0.67 seconds (1.5 shots per second)
    • Yaw: 180° at 120° per second
    • Pitch: 89.9° at 50° per second
    • Stored ammo drained after 2.67 seconds (4 shots)
    • Targets: LandHorizontal, WaterSurface, Orbital
    • Ammo recharged after 6.0 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Damage: 50
    • Splash: 10 damage, radius 6
    • Burn damage: 15, radius 2
    • Muzzle velocity: 10.0
    • Max velocity: 110.0
    • Turn rate: 360
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Structure - Wall
      • Mobile - Air
      • Wall

    Weapon #2

    • Blueprint
    • Range: 180
    • Firing standard deviation: 20
    • Damage: 12.5 DPS: 50 damage every 4.00 seconds (0.25 shots per second)
    • Yaw: 180° at 120° per second
    • Pitch: 89.9° at 50° per second
    • Targets: Orbital, Air
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Damage: 50
    • Splash: 10 damage, radius 6
    • Burn damage: 15, radius 2
    • Muzzle velocity: 110
    • Max velocity: 110.0
    • Turn rate: 360
    • Collision check: target
    • Collision response: destroy
    • Target Priorities
      • Orbital
      • Structure - Wall
      • Mobile
      • Wall
      Anti Entity Targets

    Self Destruct

    • Blueprint
    • Range: 5
    • Yaw: 360° at 3600° per second
    • Pitch: 360° at 3600° per second
    • Energy consumption: 100000 per shot
    • Targets: LandHorizontal, WaterSurface
    • Charges in 1.0 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Burn damage: 15, radius 2
    • Muzzle velocity: 1
    • Max velocity: 1
    • Collision check: enemies
    • Collision response: impact