Salamander

Napalm Bomber - High damage over a wide area. Heavily armored. Deploys flamethrower turrets. Attacks land and sea targets.

    Overview

    Blueprint
    • HP: 1100
    • Build cost: 900 metal
    • Maximum range: 45
    • Total DPS: 120.0

Sheller

Mortar tank - Advanced long range mobile artillery.

    Overview

    Blueprint
    • HP: 125
    • Build cost: 1200 metal
    • Maximum range: 260
    • Total DPS: 100.0

    Physics

    • Max speed: 40
    • Acceleration: 60
    • Braking rate: 20
    • Turn rate: 120

    Physics

    • Max speed: 10
    • Acceleration: 100
    • Braking rate: 100
    • Turn rate: 60

    Recon

    • Vision radius: 200
    • Underwater vision radius: 200

    Recon

    • Vision radius: 100
    • No underwater vision

    Economy

    • Weapon metal consumption: 30 / s

    Economy

    Weapon #1

    • Blueprint
    • Range: 15
    • Damage: 0.0 DPS: 0 damage every 15.00 seconds (0.067 shots per second)
    • Yaw: 180° at 3600° per second
    • Pitch: 180° at 3600° per second
    • Metal consumption: 450 per shot
    • Targets: LandHorizontal, WaterSurface
    • Ammo recharged after 15.0 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Burn damage: 15, radius 2
    • Muzzle velocity: 15.0
    • Max velocity: 15.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Commander
      • AirDefense & (Land | Naval)
      • Titan & (Land | Naval)
      • Artillery & Advanced & (Land | Naval)
      • Nuke | NukeDefense

    Weapon #2

    • Blueprint
    • Range: 45
    • Damage: 120 DPS: 30 damage every 0.25 seconds (4 shots per second)
    • Yaw: 10° at 3600° per second
    • Pitch: 10° at 3600° per second
    • Targets: LandHorizontal, WaterSurface
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage: 30
    • Splash: 30 damage, radius 10
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Air & Bomber
      • Air & Gunship
      • Air & Transport
      • Air & Mobile

    Weapon

    • Blueprint
    • Range: 260
    • Damage: 100.0 DPS: 400 damage every 4.00 seconds (0.25 shots per second)
    • Yaw: 180° at 30° per second
    • Pitch: 89° at 30° per second
    • Targets: LandHorizontal, Seafloor, WaterSurface, Underwater
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage: 400
    • Splash: 400 damage, radius 15
    • Full damage splash radius: 1
    • Muzzle velocity: 200.0
    • Max velocity: 200.0
    • Turn rate: 3
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Commander
      • Mobile - Air
      • Structure & SurfaceDefense
      • Structure & Defense
      • Structure - Wall
      • Wall