Salamander

Napalm Bomber - High damage over a wide area. Heavily armored. Deploys flamethrower turrets. Attacks land and sea targets.

    Overview

    Blueprint
    • HP: 1100
    • Build cost: 900 metal
    • Maximum range: 45
    • Total DPS: 120.0

Gil-E

Sniper - Long range. High damage. Slow rate of fire. Intercepts missiles. Attacks land, air and sea targets.

    Overview

    Blueprint
    • HP: 150
    • Build cost: 800 metal
    • Maximum range: 180
    • Total DPS: 187.5

    Physics

    • Max speed: 40
    • Acceleration: 60
    • Braking rate: 20
    • Turn rate: 120

    Physics

    • Max speed: 12
    • Acceleration: 120
    • Braking rate: -1
    • Turn rate: 720

    Recon

    • Vision radius: 200
    • Underwater vision radius: 200

    Recon

    • Vision radius: 200
    • No underwater vision

    Economy

    • Weapon metal consumption: 30 / s

    Economy

    Weapon #1

    • Blueprint
    • Range: 15
    • Damage: 0.0 DPS: 0 damage every 15.00 seconds (0.067 shots per second)
    • Yaw: 180° at 3600° per second
    • Pitch: 180° at 3600° per second
    • Metal consumption: 450 per shot
    • Targets: LandHorizontal, WaterSurface
    • Ammo recharged after 15.0 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Burn damage: 15, radius 2
    • Muzzle velocity: 15.0
    • Max velocity: 15.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Commander
      • AirDefense & (Land | Naval)
      • Titan & (Land | Naval)
      • Artillery & Advanced & (Land | Naval)
      • Nuke | NukeDefense

    Weapon #2

    • Blueprint
    • Range: 45
    • Damage: 120 DPS: 30 damage every 0.25 seconds (4 shots per second)
    • Yaw: 10° at 3600° per second
    • Pitch: 10° at 3600° per second
    • Targets: LandHorizontal, WaterSurface
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage: 30
    • Splash: 30 damage, radius 10
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Air & Bomber
      • Air & Gunship
      • Air & Transport
      • Air & Mobile

    Weapon #1

    • Blueprint
    • Range: 180
    • Damage: 87.5 DPS: 350 damage every 4.00 seconds (0.25 shots per second)
    • Yaw: 180° at 45° per second
    • Pitch: 80° at 90° per second
    • Targets: LandHorizontal, WaterSurface, Air
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage: 350
    • Burn damage: 15, radius 2
    • Muzzle velocity: 1000.0
    • Max velocity: 1000.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Air & (Tactical | Heavy | MissileDefense)
      • Mobile - Air
      • Structure - Wall
      • Mobile & Air
      • Wall

    Weapon #2