Akula

Submarine - Fast. Fires in salvos. Attacks sea, seabed and undersea targets.

    Overview

    Blueprint
    • HP: 500
    • Build cost: 650 metal
    • Maximum range: 130
    • Total DPS: 500

Corsair

Hover Artillery - Can cross water and lava. Attacks land, sea and seabed targets.

    Overview

    Blueprint
    • HP: 175
    • Build cost: 300 metal
    • Maximum range: 160
    • Total DPS: 30.0

    Physics

    • Max speed: 18
    • Acceleration: 60
    • Braking rate: 60
    • Turn rate: 140
    • Underwater

    Physics

    • Max speed: 10
    • Acceleration: 50
    • Braking rate: 50
    • Turn rate: 50
    • Hovers over land, lava and water

    Recon

    • Vision radius: 150
    • Underwater vision radius: 150
    • Stealth

    • Invisibile to radar

    Recon

    • Vision radius: 115
    • No underwater vision

    Weapon

    • Blueprint
    • Range: 130
    • Damage: 500 DPS: 250 damage every 0.50 seconds (2 shots per second)
    • Yaw: 10° at 180° per second
    • Pitch: 10° at 180° per second
    • Stored ammo drained after 1.5 seconds (3 shots)
    • Targets: WaterSurface, Underwater, Seafloor
    • Ammo recharged after 4.1 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 250
    • Muzzle velocity: 5.0
    • Max velocity: 60.0
    • Turn rate: 120
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Sub
      • Mobile
      • Structure - Wall
      • Wall

    Weapon

    • Blueprint
    • Range: 160
    • Projectiles per fire: 2
    • Firing standard deviation: 1.0
    • Damage: 30.0 DPS: 2x60 damage every 4.00 seconds (0.25 shots per second)
    • Yaw: 180° at 45° per second
    • Pitch: 89° at 45° per second
    • Targets: LandHorizontal, Seafloor, WaterSurface
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage: 60
    • Splash: 40 damage, radius 10
    • Full damage splash radius: 2
    • Burn damage: 15, radius 2
    • Muzzle velocity: 200
    • Max velocity: 400
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Structure - Wall
      • Mobile - Air
      • Wall