Gustav

Advanced Artillery - Very accurate. High splash damage. Attacks land, sea and seabed targets.

    Overview

    Blueprint
    • HP: 5000
    • Build cost: 9600 metal
    • Maximum range: 400
    • Total DPS: 333.33
    • Build locations: land, water surface

Earthshaker

Seismic Tank - Heavily armored. Short range. Huge splash damage. Attacks land and sea targets.

    Overview

    Blueprint
    • HP: 7000
    • Build cost: 1800 metal
    • Maximum range: 55
    • Total DPS: 360.0

    Physics

    • Max speed: 0
    • Acceleration: 0
    • Braking rate: 0
    • Turn rate: 0

    Physics

    • Max speed: 10
    • Acceleration: 100
    • Braking rate: 100
    • Turn rate: 180

    Recon

    • Vision radius: 100
    • Underwater vision radius: 100

    Recon

    • Vision radius: 100
    • No underwater vision

    Economy

    • Weapon energy consumption: 2500 / s

    Economy

    Weapon

    • Blueprint
    • Range: 400
    • Damage: 333.33 DPS: 5000 damage every 15.00 seconds (0.067 shots per second)
    • Yaw: 360° at 10° per second
    • Pitch: 60° at 10° per second
    • Energy consumption: 37500 per shot
    • Targets: LandHorizontal, Seafloor, WaterSurface, Underwater
    • Ammo recharged after 15.0 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage: 5000
    • Splash: 5000 damage, radius 25
    • Muzzle velocity: 100
    • Max velocity: 2000
    • Turn rate: 3
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Commander
      • Titan & (Land | Naval)
      • Artillery & Advanced & (Land | Naval)
      • Nuke | NukeDefense

    Weapon

    • Blueprint
    • Range: 55
    • Damage: 360.0 DPS: 1200 damage every 3.33 seconds (0.3 shots per second)
    • Yaw: 180° at 360° per second
    • Pitch: 45° at 360° per second
    • Targets: LandHorizontal, WaterSurface
    • Ammo
    • Blueprint
    • Type: PBAOE
    • Damage: 1200
    • Splash: 400 damage, radius 55
    • Full damage splash radius: 15
    • Burn damage: 200, radius 70
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall
      • Air