Hornet

Tactical Bomber - Long range. High damage tactical missiles. Attacks land and sea targets.

    Overview

    Blueprint
    • HP: 500
    • Build cost: 3200 metal
    • Maximum range: 190
    • Total DPS: 400.0

Decimator

Rocket Turret - High damage. Attacks land and sea targets.

    Overview

    Blueprint
    • HP: 2500
    • Build cost: 2000 metal
    • Maximum range: 160
    • Total DPS: 648.0
    • Build locations: land, water surface

    Physics

    • Max speed: 30
    • Acceleration: 40
    • Braking rate: 40
    • Turn rate: 135

    Physics

    • Max speed: 0
    • Acceleration: 0
    • Braking rate: 0
    • Turn rate: 0

    Recon

    • Vision radius: 200
    • Underwater vision radius: 200

    Recon

    • Vision radius: 100
    • Underwater vision radius: 100

    Weapon

    • Blueprint
    • Range: 190
    • Damage: 400.0 DPS: 1000 damage every 2.50 seconds (0.4 shots per second)
    • Yaw: 120° at 3600° per second
    • Pitch: 180° at 3600° per second
    • Targets: LandHorizontal, WaterSurface
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Damage: 1000
    • Burn damage: 15, radius 2
    • Muzzle velocity: 20.0
    • Max velocity: 160
    • Turn rate: 360
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Commander
      • AirDefense & ( Land | Naval )
      • Titan & ( Land | Naval )
      • Artillery & Advanced & ( Land | Naval )
      • Nuke | NukeDefense

    Weapon (x3)

    • Blueprint
    • Range: 160
    • Projectiles per fire: 3
    • Firing standard deviation: 25
    • Damage: 216.0 DPS: 3x90 damage every 1.25 seconds (0.8 shots per second)
    • Yaw: 360° at 70° per second
    • Pitch: 180° at 70° per second
    • Targets: LandHorizontal, WaterSurface
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 90
    • Splash: 90 damage, radius 6
    • Full damage splash radius: 5
    • Muzzle velocity: 10
    • Max velocity: 120
    • Turn rate: 270.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Structure - Wall
      • Mobile - Air
      • Wall