Gustav
Advanced Artillery - Very accurate. High splash damage. Attacks land, sea and seabed targets.- HP: 5000
- Build cost: 9600 metal
- Maximum range: 400
- Total DPS: 333.33
- Build locations: land, water surface
Overview
BlueprintTyr
Orbital Mega-Laser - Purifies planetary surfaces of both enemies and allies. Attacks any targets except orbital.- HP: 21000
- Build cost: 40000 metal
- Maximum range: 150
- Total DPS: 1200
Overview
Blueprint- Max speed: 0
- Acceleration: 0
- Braking rate: 0
- Turn rate: 0
Physics
- Max speed: 15
- Acceleration: 7.5
- Braking rate: 7.5
- Turn rate: 25
Physics
- Vision radius: 100
- Underwater vision radius: 100
Recon
- Vision radius: 200
- Underwater vision radius: 200
- Orbital vision radius: 600
- Always visible
Recon
Visibility
- Weapon energy consumption: 2500 / s
Economy
Economy
- Blueprint
- Range: 400
- Damage: 333.33 DPS: 5000 damage every 15.00 seconds (0.067 shots per second)
- Yaw: 360° at 10° per second
- Pitch: 60° at 10° per second
- Energy consumption: 37500 per shot
- Targets: LandHorizontal, Seafloor, WaterSurface, Underwater
- Ammo recharged after 15.0 seconds
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 5000
- Splash: 5000 damage, radius 25
- Muzzle velocity: 100
- Max velocity: 2000
- Turn rate: 3
- Collision check: enemies
- Collision response: impact
- Commander
- Titan & (Land | Naval)
- Artillery & Advanced & (Land | Naval)
- Nuke | NukeDefense
Weapon
Ammo
Target Priorities
- Blueprint
- Range: 150
- Damage: 1200 DPS: 300 damage every 0.25 seconds (4 shots per second)
- Targets: Air, LandHorizontal, WaterSurface, Underwater, Seafloor
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage: 300
- Splash: 300 damage, radius 160
- Full damage splash radius: 20
- Burn damage: 200, radius 137
- Max velocity: 65
- Turn rate: 30
- Collision check: enemies
- Collision response: impact
- Land - Wall
- Naval
- Structure - Wall
- Wall
- Blueprint
- Range: 150
- Damage: 0 DPS: 0 damage every 1.00 seconds (1 shot per second)
- Targets: Air, LandHorizontal, WaterSurface, Underwater, Seafloor
- Blueprint
- Type: Projectile
- Flight type: Staged
- Splash: 0 damage, radius 160
- Muzzle velocity: 400
- Max velocity: 400
- Turn rate: 30
- Collision check: enemies
- Collision response: impact
- Land - Wall
- Naval
- Structure - Wall
- Wall
Weapon #1
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
Built By
- T1 Fabrication Starship 14:48
- T1 Orbital Fabrication Bot 14:48