![](https://cdn.palobby.com/pa/units/land/radar_adv/radar_adv_icon_buildbar.png)
![](https://cdn.palobby.com/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_radar_adv.png)
Advanced Radar
Advanced Radar - Detects nearby enemy land, sea, and air units.- HP: 1500
- Build cost: 2400 metal
- Build locations: land, water surface
Overview
Blueprint![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.30.0/pa/units/land/l_land_mine/l_land_mine_icon_buildbar.png)
![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.30.0/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_l_land_mine.png)
Spoiler
Land Mine - Sprays shrapnel then explodes after four seconds. Can be detonated manually using alt fire. Invisible to most units.- HP: 5
- Build cost: 20 metal
- Maximum range: 5
- Build locations: land
Overview
Blueprint- Vision radius: 300
- Underwater vision radius: 300
- Orbital vision radius: 1200
- Radar radius: 900
- Sonar radius: 900
Recon
- Vision radius: 2
- No underwater vision
- Radar radius: 5
Recon
- Base energy consumption: 4000 / s
Economy
- Weapon energy consumption: 100000 / s
Economy
- Blueprint
- Range: 5
- Yaw: 360° at 3600° per second
- Pitch: 360° at 3600° per second
- Energy consumption: 100000 per shot
- Targets: LandHorizontal, WaterSurface
- Charges in 1.0 seconds
- Blueprint
- Type: Projectile
- Flight type: Staged
- Burn damage: 15, radius 2
- Muzzle velocity: 1
- Max velocity: 1
- Collision check: enemies
- Collision response: impact
Self Destruct
Ammo
Built By
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T1
Guardian 0:00.4