Radar
Basic Radar - Short-range enemy unit detection. Requires energy.- HP: 500
- Build cost: 350 metal
- Build locations: land, water surface
Overview
BlueprintSpoiler
Land Mine - Sprays shrapnel then explodes after four seconds. Can be detonated manually using alt fire. Invisible to most units.- HP: 5
- Build cost: 20 metal
- Maximum range: 5
- Build locations: land
Overview
Blueprint- Vision radius: 100
- Underwater vision radius: 100
- Orbital vision radius: 600
- Radar radius: 500
- Sonar radius: 500
Recon
- Vision radius: 2
- No underwater vision
- Radar radius: 5
Recon
- Base energy consumption: 300 / s
Economy
- Weapon energy consumption: 100000 / s
Economy
- Blueprint
- Range: 5
- Yaw: 360° at 3600° per second
- Pitch: 360° at 3600° per second
- Energy consumption: 100000 per shot
- Targets: LandHorizontal, WaterSurface
- Charges in 1.0 seconds
- Blueprint
- Type: Projectile
- Flight type: Staged
- Burn damage: 15, radius 2
- Muzzle velocity: 1
- Max velocity: 1
- Collision check: enemies
- Collision response: impact
Self Destruct
Ammo
- T2 Advanced Armour Fabricator 0:05
- T2 Advanced Fabrication Flyer 0:05
- T2 Advanced Fabrication Vessel 0:03
- T2 Advanced Fabrication Walker 0:07
- T1 Armour Fabricator 0:26
- T1 Fabrication Flyer 0:35
- T1 Fabrication Vessel 0:21
- T1 Fabrication Walker 0:38
- T1 Guardian 0:07
- T2 Praetorian 0:04
Built By
- T1 Barnacle 0:00.4
- T1 Guardian 0:00.4
- T1 Stitch 0:00.7