Radar (l_radar) - /pa/units/land/l_radar/l_radar.json

Basic Radar - Short-range enemy unit detection. Requires energy.
{
  "display_name": "!LOC:Radar",
  "description": "!LOC:Basic Radar - Short-range enemy unit detection. Requires energy.",
  "TEMP_texelinfo": 15,
  "area_build_separation": 100,
  "area_build_type": "Sphere",
  "atrophy_cool_down": 15,
  "atrophy_rate": 5.83333,
  "audio": {
    "selection_response": {
      "cue": "/SE/Selection/structure/radar"
    }
  },
  "base_spec": "/pa/units/land/base_structure/base_structure.json",
  "build_metal_cost": 350,
  "consumption": {
    "energy": 300
  },
  "energy_efficiency_requirement": 0.9,
  "events": {
    "build_complete": {
      "audio_cue": "/SE/Build_Complete/radar"
    },
    "died": {
      "audio_cue": "/SE/Death/radar",
      "effect_scale": 0.5
    }
  },
  "fx_offsets": [
    {
      "bone": "effect",
      "filename": "/pa/units/land/l_radar/l_radar_on.pfx",
      "offset": [
        0,
        0,
        0
      ],
      "orientation": [
        0,
        0,
        0
      ],
      "type": "energy"
    }
  ],
  "lamps": [
    {
      "color": [
        1,
        1,
        1
      ],
      "intensity": 2,
      "offset": [
        0,
        3.68,
        5.53
      ],
      "radius": 3
    }
  ],
  "max_health": 500,
  "mesh_bounds": [
    13.85,
    6.694,
    12.912
  ],
  "model": [
    {
      "animations": {
        "end": "/pa/units/land/radar/radar_anim_end.papa",
        "loop": "/pa/units/land/l_radar/l_radar_idle.papa",
        "start": "/pa/units/land/radar/radar_anim_start.papa"
      },
      "animtree": "/pa/anim/anim_trees/powered_loop_anim_tree.json",
      "filename": "/pa/units/land/l_radar/l_radar.papa",
      "layer": "WL_LandHorizontal",
      "skirt_decal": "/pa/effects/specs/skirt_radar.json"
    },
    {
      "animations": {
        "end": "/pa/units/land/radar/radar_anim_end.papa",
        "loop": "/pa/units/land/radar/radar_anim_loop.papa",
        "start": "/pa/units/land/radar/radar_anim_start.papa"
      },
      "animtree": "/pa/anim/anim_trees/powered_loop_anim_tree.json",
      "filename": "/pa/units/land/l_radar/l_radar.papa",
      "layer": "WL_WaterSurface"
    }
  ],
  "physics": {
    "collision_layers": "WL_AnySurface"
  },
  "recon": {
    "observer": {
      "items": [
        {
          "channel": "sight",
          "layer": "surface_and_air",
          "radius": 100,
          "shape": "capsule",
          "uses_energy": true
        },
        {
          "channel": "radar",
          "layer": "surface_and_air",
          "radius": 500,
          "shape": "capsule",
          "uses_energy": true
        },
        {
          "channel": "sight",
          "layer": "orbital",
          "radius": 600,
          "shape": "capsule",
          "uses_energy": true
        },
        {
          "channel": "sight",
          "layer": "underwater",
          "radius": 100,
          "shape": "capsule",
          "uses_energy": true
        },
        {
          "channel": "radar",
          "layer": "underwater",
          "radius": 500,
          "shape": "capsule",
          "uses_energy": true
        }
      ]
    }
  },
  "selection_icon": {
    "diameter": -20
  },
  "spawn_layers": "WL_AnySurface",
  "unit_types": [
    "UNITTYPE_Land",
    "UNITTYPE_Structure",
    "UNITTYPE_Basic",
    "UNITTYPE_FabBuild",
    "UNITTYPE_CombatFabBuild",
    "UNITTYPE_Recon",
    "UNITTYPE_Custom1"
  ]
}