Radar

Basic radar - Detects nearby enemy land, sea, and air units.

    Overview

    Blueprint
    • HP: 500
    • Build cost: 200 metal
    • Build locations: land, water surface

Spoiler

Land Mine - Sprays shrapnel then explodes after four seconds. Can be detonated manually using alt fire. Invisible to most units.

    Overview

    Blueprint
    • HP: 5
    • Build cost: 20 metal
    • Maximum range: 5
    • Build locations: land

    Recon

    • Vision radius: 100
    • Underwater vision radius: 100
    • Orbital vision radius: 600
    • Radar radius: 450
    • Sonar radius: 450

    Recon

    • Vision radius: 2
    • No underwater vision
    • Radar radius: 5

    Economy

    • Base energy consumption: 150 / s

    Economy

    • Weapon energy consumption: 100000 / s

    Self Destruct

    • Blueprint
    • Range: 5
    • Yaw: 360° at 3600° per second
    • Pitch: 360° at 3600° per second
    • Energy consumption: 100000 per shot
    • Targets: LandHorizontal, WaterSurface
    • Charges in 1.0 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Burn damage: 15, radius 2
    • Muzzle velocity: 1
    • Max velocity: 1
    • Collision check: enemies
    • Collision response: impact