![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.30.0/pa/units/sea/l_frigate/l_frigate_icon_buildbar.png)
![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.30.0/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_l_frigate.png)
Talos
Frigate - High damage precision laser strikes. Only attacks air targets.- HP: 650
- Build cost: 550 metal
- Maximum range: 180
- Total DPS: 120
Overview
Blueprint![](https://cdn.palobby.com/pa_ex1/units/orbital/orbital_battleship/orbital_battleship_icon_buildbar.png)
![](https://cdn.palobby.com/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_orbital_battleship.png)
Omega
Orbital Battleship - Rapid-Fire. Very durable. Heavy damage. Attacks everything.- HP: 4000
- Build cost: 14000 metal
- Maximum range: 150
- Total DPS: 630.0
Overview
Blueprint- Max speed: 9
- Acceleration: 30
- Braking rate: 90
- Turn rate: 60
Physics
- Max speed: 15
- Acceleration: 30
- Braking rate: 80
- Turn rate: 45
Physics
- Vision radius: 180
- Underwater vision radius: 180
Recon
- Vision radius: 200
- Underwater vision radius: 200
- Orbital vision radius: 400
- Always visible
Recon
Visibility
- Blueprint
- Range: 180
- Projectiles per fire: 2
- Damage: 40 DPS: 2x20 damage every 1.00 seconds (1 shot per second)
- Yaw: 180° at 360° per second
- Pitch: 180° at 360° per second
- Targets: Air
- Blueprint
- Type: Beam
- Damage: 20
- Collision check: enemies
- Collision response: impact
- Air & (EnergyProduction | Transport | Bomber | Gunship | Titan)
- Air & Mobile
Weapon (x3)
Ammo
Target Priorities
- Blueprint
- Range: 150
- Projectiles per fire: 2
- Damage: 120 DPS: 2x30 damage every 0.50 seconds (2 shots per second)
- Yaw: 100° at 360° per second
- Pitch: 180° at 360° per second
- Targets: Orbital, LandHorizontal, WaterSurface, Air
- Blueprint
- Type: Beam
- Damage: 30
- Muzzle velocity: 500.0
- Max velocity: 500.0
- Collision check: target
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Blueprint
- Range: 120
- Damage: 150.0 DPS: 300 damage every 2.00 seconds (0.5 shots per second)
- Yaw: 180° at 180° per second
- Pitch: 180° at 180° per second
- Targets: Air, LandHorizontal, WaterSurface, SeaFloor
- Blueprint
- Type: Beam
- Damage: 300
- Splash: 300 damage, radius 4
- Full damage splash radius: 1
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
Weapon #1 (x4)
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
-
T2
Advanced Ship Foundry 0:08 + 0:06
-
T1
Ship Foundry 0:27 + 0:03
Built By
-
T2
Orbital Factory 3:53 + 0:04