Gustav
Advanced Artillery - Very accurate. High splash damage. Attacks land, sea and seabed targets.- HP: 5000
- Build cost: 9600 metal
- Maximum range: 400
- Total DPS: 333.33
- Build locations: land, water surface
Overview
BlueprintViper
Orbital Fighter - Fast. Attacks orbital targets only.- HP: 100
- Build cost: 350 metal
- Maximum range: 100
- Total DPS: 28.0
Overview
Blueprint- Max speed: 0
- Acceleration: 0
- Braking rate: 0
- Turn rate: 0
Physics
- Max speed: 65
- Acceleration: 65
- Braking rate: 20
- Turn rate: 200
Physics
- Vision radius: 100
- Underwater vision radius: 100
Recon
- No underwater vision
- Orbital vision radius: 400
Recon
- Weapon energy consumption: 2500 / s
Economy
Economy
- Blueprint
- Range: 400
- Damage: 333.33 DPS: 5000 damage every 15.00 seconds (0.067 shots per second)
- Yaw: 360° at 10° per second
- Pitch: 60° at 10° per second
- Energy consumption: 37500 per shot
- Targets: LandHorizontal, Seafloor, WaterSurface, Underwater
- Ammo recharged after 15.0 seconds
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 5000
- Splash: 5000 damage, radius 25
- Muzzle velocity: 100
- Max velocity: 2000
- Turn rate: 3
- Collision check: enemies
- Collision response: impact
- Commander
- Titan & (Land | Naval)
- Artillery & Advanced & (Land | Naval)
- Nuke | NukeDefense
Weapon
Ammo
Target Priorities
- Blueprint
- Range: 100
- Damage: 28.0 DPS: 40 damage every 1.43 seconds (0.7 shots per second)
- Yaw: 75° at 360° per second
- Pitch: 20° at 1000° per second
- Targets: Orbital
- Blueprint
- Type: Projectile
- Flight type: Direct
- Damage: 40
- Burn damage: 15, radius 2
- Muzzle velocity: 300.0
- Max velocity: 300.0
- Collision check: enemies
- Collision response: impact
- Orbital
Weapon
Ammo
Target Priorities
Built By
- T2 Starship Foundry 0:05 + 0:04
- T1 Starship Projector 0:11 + 0:03