Artemis

Railgun Platform - Long range with high damage. Very low rate of fire. Uses energy. Attacks orbital.

    Overview

    Blueprint
    • HP: 350
    • Build cost: 2000 metal
    • Maximum range: 350
    • Total DPS: 60.0

Ward

Mobile Anti-Nuke - Launches a single anti-nuclear missile.

    Overview

    Blueprint
    • HP: 3000
    • Build cost: 8000 metal
    • Maximum range: 300
    • Total DPS: 0.01

    Physics

    • Max speed: 30
    • Acceleration: 10
    • Braking rate: 10
    • Turn rate: 30

    Physics

    • Max speed: 10
    • Acceleration: 70
    • Braking rate: 70
    • Turn rate: 60
    • Hovers over land, lava and water

    Recon

    • No underwater vision
    • Orbital vision radius: 650
    • Visibility

    • Always visible

    Recon

    • Vision radius: 100
    • Underwater vision radius: 100
    • Radar radius: 310

    Economy

    • Weapon energy consumption: 200 / s

    Economy

    • Weapon metal consumption: 75 / s

    Weapon

    • Blueprint
    • Range: 350
    • Damage: 60.0 DPS: 300 damage every 5.00 seconds (0.2 shots per second)
    • Yaw: 360° at 40° per second
    • Pitch: 180° at 180° per second
    • Energy consumption: 1000 per shot
    • Targets: Orbital
    • Ammo recharged after 5.0 seconds
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage target: HitPoints
    • Damage: 300
    • Muzzle velocity: 500.0
    • Max velocity: 500.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall

    Weapon

    • Blueprint
    • Range: 300
    • Damage: 0.01 DPS: 1 damage every 100.00 seconds (0.01 shots per second)
    • Metal consumption: 7500 per shot
    • Targets: Air, Orbital
    • Ammo recharged after 100.0 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Damage target: HitPoints
    • Damage: 1
    • Muzzle velocity: 1500.0
    • Max velocity: 1500.0
    • Turn rate: 3600
    • Collision check: target
    • Collision response: destroy
    • Target Priorities
      • Orbital
      • Structure - Wall
      • Mobile
      • Wall
      Anti Entity Targets