Artemis
Railgun Platform - Long range with high damage. Very low rate of fire. Uses energy. Attacks orbital.- HP: 350
- Build cost: 2000 metal
- Maximum range: 350
- Total DPS: 60.0
Overview
BlueprintGil-E
Sniper - Long range. High damage. Slow rate of fire. Intercepts missiles. Attacks land, air and sea targets.- HP: 150
- Build cost: 800 metal
- Maximum range: 180
- Total DPS: 187.5
Overview
Blueprint- Max speed: 30
- Acceleration: 10
- Braking rate: 10
- Turn rate: 30
Physics
- Max speed: 12
- Acceleration: 120
- Braking rate: -1
- Turn rate: 720
Physics
- No underwater vision
- Orbital vision radius: 650
- Always visible
Recon
Visibility
- Vision radius: 200
- No underwater vision
Recon
- Weapon energy consumption: 200 / s
Economy
Economy
- Blueprint
- Range: 350
- Damage: 60.0 DPS: 300 damage every 5.00 seconds (0.2 shots per second)
- Yaw: 360° at 40° per second
- Pitch: 180° at 180° per second
- Energy consumption: 1000 per shot
- Targets: Orbital
- Ammo recharged after 5.0 seconds
- Blueprint
- Type: Beam
- Damage: 300
- Muzzle velocity: 500.0
- Max velocity: 500.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
Weapon
Ammo
Target Priorities
- Blueprint
- Range: 180
- Damage: 87.5 DPS: 350 damage every 4.00 seconds (0.25 shots per second)
- Yaw: 180° at 45° per second
- Pitch: 80° at 90° per second
- Targets: LandHorizontal, WaterSurface, Air
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 350
- Burn damage: 15, radius 2
- Muzzle velocity: 1000.0
- Max velocity: 1000.0
- Collision check: enemies
- Collision response: impact
- Air & (Tactical | Heavy | MissileDefense)
- Mobile - Air
- Structure - Wall
- Mobile & Air
- Wall
- Blueprint
- Range: 140
- Damage: 100.0 DPS: 400 damage every 4.00 seconds (0.25 shots per second)
- Yaw: 180° at 3600° per second
- Pitch: 89° at 3600° per second
- Targets: Air, Orbital
- Blueprint
- Type: Beam
- Damage: 400
- Collision check: target
- Collision response: destroy
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
Weapon #1
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
Anti Entity Targets
- T2 Orbital Factory 0:33 + 0:04
Built By
- T2 Advanced Bot Factory 0:17 + 0:03