Dauntless
Bomber - High damage to a single target. Attacks land, sea, seabed and undersea targets.- HP: 120
- Build cost: 350 metal
- Maximum range: 10
- Total DPS: 550.0
Overview
BlueprintMonstrosity
Heavy Walker - Heavily armored. Long range. Attacks land, sea and seabed targets.- HP: 4000
- Build cost: 1700 metal
- Maximum range: 170
- Total DPS: 420.0
Overview
Blueprint- Max speed: 75
- Acceleration: 75
- Braking rate: 20
- Turn rate: 95
Physics
- Max speed: 12
- Acceleration: 10
- Braking rate: -1
- Turn rate: 45
Physics
- Vision radius: 200
- Underwater vision radius: 200
Recon
- Vision radius: 100
- No underwater vision
Recon
- Weapon energy consumption: 100 / s
Economy
Economy
- Blueprint
- Range: 10
- Firing standard deviation: 1
- Damage: 550.0 DPS: 250 damage every 0.45 seconds (2.2 shots per second)
- Yaw: 180° at 3600° per second
- Pitch: 180° at 3600° per second
- Energy consumption: 212 per shot
- Stored ammo drained after 0.91 seconds (2 shots)
- Targets: LandHorizontal, WaterSurface, Seafloor, Underwater
- Ammo recharged after 4.25 seconds
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage: 250
- Splash: 150 damage, radius 10
- Full damage splash radius: 1
- Burn damage: 15, radius 2
- Muzzle velocity: 35.0
- Max velocity: 35.0
- Collision check: enemies
- Collision response: impact
- Commander
- AirDefense & (Land | Naval)
- Titan & (Land | Naval)
- Artillery & Advanced & (Land | Naval)
- Nuke | NukeDefense
Weapon
Ammo
Target Priorities
- Blueprint
- Range: 170
- Damage: 330.0 DPS: 1650 damage every 5.00 seconds (0.2 shots per second)
- Yaw: 180° at 45° per second
- Pitch: 80° at 90° per second
- Targets: LandHorizontal, Seafloor, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 1650
- Splash: 1500 damage, radius 5
- Burn damage: 15, radius 2
- Muzzle velocity: 600.0
- Max velocity: 600.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
- Blueprint
- Range: 75
- Projectiles per fire: 2
- Damage: 90.0 DPS: 2x30 damage every 0.67 seconds (1.5 shots per second)
- Yaw: 360° at 360° per second
- Pitch: 20° at 360° per second
- Targets: LandHorizontal, WaterSurface, Seafloor
- Blueprint
- Type: Projectile
- Flight type: Direct
- Damage: 30
- Full damage splash radius: 2
- Burn damage: 15, radius 2
- Muzzle velocity: 150.0
- Max velocity: 150.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Structure - Wall
- Air
- Wall
Weapon #1
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
- T2 Advanced Flyer Foundry 0:07 + 0:02
- T1 Flyer Foundry 0:23 + 0:02
Built By
- T2 Advanced Walker Foundry 0:34 + 0:03