Advanced Fab Aircraft
Advanced Fabricator - Builds basic and advanced structures.- HP: 100
- Build cost: 2200 metal
Overview
BlueprintBluehawk
Mobile Tactical Missile - Long range with heavy damage. Fires homing missiles. Attacks land, sea and orbital targets.- HP: 800
- Build cost: 700 metal
- Maximum range: 200
- Total DPS: 340.0
Overview
Blueprint- Max speed: 35
- Acceleration: 35
- Braking rate: 35
- Turn rate: 180
Physics
- Max speed: 12
- Acceleration: 120
- Braking rate: -1
- Turn rate: 720
Physics
- Vision radius: 100
- Underwater vision radius: 100
Recon
- Vision radius: 100
- No underwater vision
Recon
- Build rate: 54
- Build range: 45
- Fabrication metal consumption: 54 / s
- Fabrication energy consumption: 2250 / s
- Energy consumption per metal: 41.7
Economy
Economy
- Blueprint
- Range: 180
- Damage: 90.0 DPS: 300 damage every 3.33 seconds (0.3 shots per second)
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage target: HitPoints
- Damage: 300
- Burn damage: 15, radius 2
- Muzzle velocity: 80.0
- Max velocity: 80.0
- Turn rate: 45
- Collision check: enemies
- Collision response: impact
- Structure & SurfaceDefense
- Structure & Defense
- Commander
- Mobile - Air
- Structure - Wall
- Wall
- Blueprint
- Range: 200
- Damage: 150.0 DPS: 750 damage every 5.00 seconds (0.2 shots per second)
- Targets: Orbital
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage target: HitPoints
- Damage: 750
- Burn damage: 15, radius 2
- Muzzle velocity: 160.0
- Max velocity: 160.0
- Turn rate: 45
- Collision check: enemies
- Collision response: impact
- Orbital & Heavy
- Orbital & LaserPlatform
- Orbital & Mobile
- Orbital
- Blueprint
- Range: 160
- Damage: 100.0 DPS: 400 damage every 4.00 seconds (0.25 shots per second)
- Targets: Orbital, Air
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage target: HitPoints
- Damage: 400
- Burn damage: 15, radius 2
- Muzzle velocity: 10.0
- Max velocity: 400.0
- Turn rate: 720
- Collision check: target
- Collision response: destroy
- Orbital
- Structure - Wall
- Mobile
- Wall
Weapon #1
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
Weapon #3
Ammo
Target Priorities
Anti Entity Targets
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T2
Advanced Air Factory
1:28
-
T2
Advanced Energy Plant
0:37
-
T2
Advanced Laser Defense Tower
0:16
-
T2
Advanced Metal Extractor
0:33
-
T2
Advanced Radar
0:44
-
T2
Advanced Torpedo Launcher
0:18
-
T1
Air Factory
0:11
-
T2
Anti-Nuke Launcher
3:42
-
T1
Bot Factory
0:11
-
T2
Catalyst
12:20
-
T2
Catapult
0:37
-
T1
Energy Plant
0:07
-
T1
Energy Storage
0:08
-
T2
Flak Cannon
0:16
-
T1
Galata Turret
0:04
-
T2
Halley
12:20
-
T2
Holkins
3:05
-
T1
Laser Defense Tower
0:06
-
T1
Lob
0:22
-
T1
Metal Extractor
0:03
-
T1
Metal Storage
0:08
-
T1
Naval Factory
0:11
-
T2
Nuclear Missile Launcher
4:26
-
T1
Orbital Launcher
0:11
-
T1
Pelter
0:16
-
T1
Radar
0:03
-
T2
Radar Jamming Station
0:37
-
T3
Ragnarok
18:31
-
T1
Single Laser Defense Tower
0:04
-
T1
Teleporter
0:18
-
T1
Torpedo Launcher
0:06
-
T1
Umbrella
0:16
-
T2
Unit Cannon
1:43
-
T1
Vehicle Factory
0:11
-
T1
Wall
0:00.9
-
T3
Zeus
9:15
Builds
Builds
-
T2
Advanced Air Factory
0:48
+ 0:04
Built By
-
T2
Advanced Bot Factory
0:15
+ 0:03