Radar
Basic Radar - Short-range enemy unit detection. Requires energy.- HP: 500
- Build cost: 350 metal
- Build locations: land, water surface
Overview
BlueprintHive
Swarm Turret - Spawns nanoswarms. Attacks land, sea and seabed targets.- HP: 1000
- Build cost: 750 metal
- Maximum range: 180
- Build locations: land, water surface
Overview
Blueprint- Vision radius: 100
- Underwater vision radius: 100
- Orbital vision radius: 600
- Radar radius: 500
- Sonar radius: 500
Recon
- Vision radius: 150
- Underwater vision radius: 150
Recon
- Base energy consumption: 300 / s
Economy
- Weapon energy consumption: 800 / s
Economy
- Blueprint
- Range: 180
- Damage: 0 DPS: 0 damage every 0.50 seconds (2 shots per second)
- Yaw: 0° at 3600° per second
- Pitch: 0° at 3600° per second
- Energy consumption: 1400 per shot
- Stored ammo drained after 1.0 seconds (2 shots)
- Targets: LandHorizontal, WaterSurface, Seafloor
- Ammo recharged after 14.0 seconds
- Blueprint
- Type: Projectile
- Flight type: Staged
- Burn damage: 15, radius 2
- Muzzle velocity: 15.0
- Max velocity: 20.0
- Collision check: enemies
- Collision response: impact
- Air & Bomber
- Air & Gunship
- Air & Transport
- Air & Mobile
Weapon (x4)
Ammo
Target Priorities
- T2 Advanced Armour Fabricator 0:05
- T2 Advanced Fabrication Flyer 0:05
- T2 Advanced Fabrication Vessel 0:03
- T2 Advanced Fabrication Walker 0:07
- T1 Armour Fabricator 0:26
- T1 Fabrication Flyer 0:35
- T1 Fabrication Vessel 0:21
- T1 Fabrication Walker 0:38
- T1 Guardian 0:07
- T2 Praetorian 0:04