Leviathan

Battleship - Long range advanced anti-ship, and anti-land guns.

    Overview

    Blueprint
    • HP: 6000
    • Build cost: 4800 metal
    • Maximum range: 400
    • Total DPS: 480.0

Tsunami

Advanced Wave Turret - Attacks sea, seabed and undersea targets.

    Overview

    Blueprint
    • HP: 4000
    • Build cost: 1000 metal
    • Maximum range: 210
    • Total DPS: 504
    • Build locations: water surface

    Physics

    • Max speed: 11
    • Acceleration: 30
    • Braking rate: 80
    • Turn rate: 45

    Physics

    • Max speed: 0
    • Acceleration: 0
    • Braking rate: 0
    • Turn rate: 0

    Recon

    • Vision radius: 200
    • Underwater vision radius: 200

    Recon

    • Vision radius: 100
    • Underwater vision radius: 100
    • Radar radius: 200
    • Sonar radius: 200

    Weapon (x4)

    • Blueprint
    • Range: 400
    • Projectiles per fire: 3
    • Firing standard deviation: 1
    • Damage: 120.0 DPS: 3x200 damage every 5.00 seconds (0.2 shots per second)
    • Yaw: 135° at 60° per second
    • Pitch: 80° at 45° per second
    • Targets: LandHorizontal, WaterSurface
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage: 200
    • Splash: 200 damage, radius 7
    • Full damage splash radius: 2
    • Muzzle velocity: 150.0
    • Max velocity: 150.0
    • Turn rate: 3
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall
      • Air

    Weapon

    • Blueprint
    • Range: 210
    • Projectiles per fire: 3
    • Firing standard deviation: 7
    • Damage: 504 DPS: 3x84 damage every 0.50 seconds (2 shots per second)
    • Yaw: 180° at 180° per second
    • Pitch: 180° at 1800° per second
    • Targets: WaterSurface, Underwater, Seafloor
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 84
    • Muzzle velocity: 65.0
    • Max velocity: 75.0
    • Turn rate: 1080
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Sub
      • Mobile
      • Structure - Wall
      • Wall