Kraken

Advanced Submarine - Radar stealth with very high damage. Attacks land, sea and undersea targets.

    Overview

    Blueprint
    • HP: 2100
    • Build cost: 1800 metal
    • Maximum range: 150
    • Total DPS: 1150.0

Fabrication Starship

Advanced Builder - Builds orbital structures. Builds all titans.

    Overview

    Blueprint
    • HP: 100
    • Build cost: 1300 metal

    Physics

    • Max speed: 12
    • Acceleration: 40
    • Braking rate: 120
    • Turn rate: 60
    • Underwater

    Physics

    • Max speed: 20
    • Acceleration: 10
    • Braking rate: 10
    • Turn rate: 75

    Recon

    • Vision radius: 200
    • Underwater vision radius: 200
    • Stealth

    • Invisibile to radar

    Recon

    • Vision radius: 100
    • Underwater vision radius: 100
    • Orbital vision radius: 250

    Economy

    Economy

    • Build rate: 45
    • Build range: 30
    • Fabrication metal consumption: 45 / s
    • Fabrication energy consumption: 1500 / s
    • Energy consumption per metal: 33.3

    Weapon #1

    • Blueprint
    • Range: 150
    • Damage: 150.0 DPS: 250 damage every 1.67 seconds (0.6 shots per second)
    • Yaw: 2° at 180° per second
    • Pitch: 2° at 180° per second
    • Targets: WaterSurface, Underwater, Seafloor
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 250
    • Muzzle velocity: 5.0
    • Max velocity: 50.0
    • Turn rate: 120
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Sub
      • Mobile
      • Structure - Wall
      • Wall

    Weapon #2

    • Blueprint
    • Range: 150
    • Firing standard deviation: 30
    • Damage: 1000 DPS: 200 damage every 0.20 seconds (5 shots per second)
    • Yaw: 0° at 180° per second
    • Pitch: 0° at 180° per second
    • Targets: LandHorizontal, WaterSurface
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Damage: 200
    • Burn damage: 15, radius 2
    • Muzzle velocity: 140.0
    • Max velocity: 140.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Orbital
      • Structure - Wall
      • Mobile
      • Wall