Vanguard

Heavy Tank - Advanced short range, heavily armored vehicle with mobile radar.

    Overview

    Blueprint
    • HP: 5000
    • Build cost: 1500 metal
    • Maximum range: 50
    • Total DPS: 1000

Dox

Basic Infantry - Fast, adaptable, expendable. Amphibious. Attacks surface targets when on land.

    Overview

    Blueprint
    • HP: 40
    • Build cost: 45 metal
    • Maximum range: 75
    • Total DPS: 20.0

    Physics

    • Max speed: 10
    • Acceleration: 100
    • Braking rate: 100
    • Turn rate: 180

    Physics

    • Max speed: 20
    • Acceleration: 50
    • Braking rate: -1
    • Turn rate: 720
    • Amphibious

    Recon

    • Vision radius: 100
    • No underwater vision
    • Radar radius: 260

    Recon

    • Vision radius: 105
    • Underwater vision radius: 105

    Economy

    • Base energy consumption: 150 / s

    Economy

    Weapon

    • Blueprint
    • Range: 50
    • Damage: 1000 DPS: 1000 damage every 1.00 seconds (1 shot per second)
    • Yaw: 180° at 360° per second
    • Pitch: 45° at 360° per second
    • Targets: LandHorizontal, WaterSurface
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 1000
    • Splash: 1000 damage, radius 10
    • Full damage splash radius: 1
    • Burn damage: 200, radius 15
    • Muzzle velocity: 100.0
    • Max velocity: 100.0
    • Turn rate: 180
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall
      • Air

    Weapon

    • Blueprint
    • Range: 75
    • Projectiles per fire: 2
    • Damage: 20.0 DPS: 2x10 damage every 1.00 seconds (1 shot per second)
    • Yaw: 180° at 360° per second
    • Pitch: 40° at 360° per second
    • Targets: LandHorizontal, WaterSurface
    • Layer Ammo
      AnyLand
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage: 10
    • Burn damage: 15, radius 2
    • Muzzle velocity: 130.0
    • Max velocity: 130.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Structure - Wall
      • Air
      • Wall