![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.28.0/pa/units/land/l_titan_bot/l_titan_bot_icon_buildbar.png)
![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.28.0/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_l_titan_bot.png)
Thor
Siege Titan - Equipped with an arsenal of highly destructive weapons. Attacks land, sea, seabed and undersea targets.- HP: 60000
- Build cost: 30000 metal
- Maximum range: 400
- Total DPS: 2290.0
Overview
Blueprint![](https://cdn.palobby.com/pa_ex1/units/land/bot_support_commander/bot_support_commander_icon_buildbar.png)
![](https://cdn.palobby.com/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_bot_support_commander.png)
Colonel
Proxy Commander - Builds advanced structures. Amphibious. Durable. High damage. Attacks everything but orbital.- HP: 8000
- Build cost: 6000 metal
- Maximum range: 100
- Total DPS: 400.0
Overview
Blueprint- Max speed: 11
- Acceleration: 100
- Braking rate: -1
- Turn rate: 50
Physics
- Max speed: 12
- Acceleration: 120
- Braking rate: 120
- Turn rate: 180
- Amphibious
Physics
- Vision radius: 200
- No underwater vision
Recon
- Vision radius: 150
- Underwater vision radius: 150
Recon
- Weapon energy consumption: 1000 / s
Economy
- Build rate: 80
- Build range: 45
- Fabrication metal consumption: 80 / s
- Fabrication energy consumption: 2500 / s
- Energy consumption per metal: 31.2
Economy
- Blueprint
- Range: 400
- Projectiles per fire: 2
- Damage: 396.0 DPS: 2x600 damage every 3.03 seconds (0.33 shots per second)
- Yaw: 180° at 35° per second
- Pitch: 90° at 90° per second
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 600
- Splash: 600 damage, radius 15
- Muzzle velocity: 270.0
- Max velocity: 270.0
- Turn rate: 90
- Collision check: enemies
- Collision response: impact
- Commander
- Titan & ( Land | Naval )
- Artillery & Advanced & ( Land | Naval )
- Nuke | NukeDefense
- Structure & Advanced & SurfaceDefense & CombatFabAdvBuild & Custom1
- Blueprint
- Range: 250
- Damage: 1750 DPS: 175 damage every 0.10 seconds (10 shots per second)
- Yaw: 180° at 40° per second
- Pitch: 80° at 90° per second
- Energy consumption: 333 per shot
- Stored ammo drained after 2.1 seconds (21 shots)
- Targets: LandHorizontal, Seafloor, Underwater, WaterSurface
- Ammo recharged after 5.0 seconds
- Blueprint
- Type: Beam
- Damage: 175
- Splash: 150 damage, radius 5
- Full damage splash radius: 5
- Collision check: enemies
- Collision response: impact
- Commander
- Titan & ( Land | Naval )
- Artillery & Advanced & ( Land | Naval )
- Nuke | NukeDefense
- Structure & Advanced & SurfaceDefense & CombatFabAdvBuild & Custom1
- Blueprint
- Range: 170
- Projectiles per fire: 16
- Firing standard deviation: 30
- Damage: 144.0 DPS: 16x100 damage every 11.11 seconds (0.09 shots per second)
- Yaw: 0° at 180° per second
- Pitch: 0° at 180° per second
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage: 100
- Splash: 100 damage, radius 12
- Burn damage: 15, radius 2
- Muzzle velocity: 50.0
- Max velocity: 200.0
- Turn rate: 360
- Collision check: enemies
- Collision response: impact
- Commander
- Titan & ( Land | Naval )
- Artillery & Advanced & ( Land | Naval )
- Nuke | NukeDefense
- Structure & Advanced & SurfaceDefense & CombatFabAdvBuild & Custom1
Weapon #1
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
Weapon #3
Ammo
Target Priorities
- Blueprint
- Range: 100
- Damage: 400.0 DPS: 200 damage every 0.50 seconds (2 shots per second)
- Yaw: 180° at 360° per second
- Pitch: 90° at 360° per second
- Targets: LandHorizontal, Seafloor, WaterSurface, Air, Underwater
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 200
- Splash: 200 damage, radius 12
- Full damage splash radius: 5
- Burn damage: 15, radius 2
- Muzzle velocity: 200.0
- Max velocity: 200.0
- Turn rate: 720.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Air & ( EnergyProduction | Transport | Bomber | Gunship | Titan )
- Structure - Wall
- Mobile & Air
- Wall
Weapon
Ammo
Target Priorities
Builds
-
T2
Advanced Bot Factory 1:00
-
T2
Advanced Energy Plant 0:25
-
T2
Advanced Laser Defense Tower 0:11
-
T2
Advanced Metal Extractor 0:22
-
T2
Advanced Radar 0:30
-
T2
Advanced Torpedo Launcher 0:12
-
T1
Air Factory 0:07
-
T2
Anti-Nuke Launcher 2:30
-
T3
Atlas 6:15
-
T1
Bot Factory 0:07
-
T2
Catalyst 8:20
-
T2
Catapult 0:25
-
T1
Energy Plant 0:05
-
T1
Energy Storage 0:05
-
T2
Flak Cannon 0:11
-
T1
Galata Turret 0:02
-
T2
Halley 8:20
-
T2
Holkins 2:05
-
T1
Laser Defense Tower 0:04
-
T1
Lob 0:15
-
T1
Metal Extractor 0:02
-
T1
Metal Storage 0:05
-
T1
Naval Factory 0:07
-
T2
Nuclear Missile Launcher 3:00
-
T1
Orbital Launcher 0:07
-
T1
Pelter 0:11
-
T1
Radar 0:02
-
T2
Radar Jamming Station 0:25
-
T3
Ragnarok 12:30
-
T1
Single Laser Defense Tower 0:02
-
T1
Teleporter 0:10
-
T1
Torpedo Launcher 0:04
-
T1
Umbrella 0:11
-
T2
Unit Cannon 1:10
-
T1
Vehicle Factory 0:07
-
T1
Wall 0:00.6
Builds
-
T2
Advanced Fabrication Walker 10:00
-
T1
Fabrication Starship 11:06
-
T2
Praetorian 6:15
Built By
-
T2
Advanced Bot Factory 2:13 + 0:03