![](https://cdn.palobby.com/pa/units/sea/missile_ship/missile_ship_icon_buildbar.png)
![](https://cdn.palobby.com/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_missile_ship.png)
Stingray
Missile Ship- Long-range. High damage anti-air and tactical missiles. Attacks land, sea, air, and orbital targets.- HP: 3000
- Build cost: 3200 metal
- Maximum range: 260
- Total DPS: 1130.0
Overview
Blueprint![](https://cdn.palobby.com/pa/units/air/fabrication_aircraft_adv/fabrication_aircraft_adv_icon_buildbar.png)
![](https://cdn.palobby.com/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_fabrication_aircraft_adv.png)
Advanced Fab Aircraft
Advanced Fabricator - Builds basic and advanced structures.- HP: 100
- Build cost: 2200 metal
Overview
Blueprint- Max speed: 8
- Acceleration: 30
- Braking rate: 80
- Turn rate: 45
Physics
- Max speed: 35
- Acceleration: 35
- Braking rate: 35
- Turn rate: 180
Physics
- Vision radius: 200
- Underwater vision radius: 200
Recon
- Vision radius: 100
- Underwater vision radius: 100
Recon
Economy
- Build rate: 54
- Build range: 45
- Fabrication metal consumption: 54 / s
- Fabrication energy consumption: 2250 / s
- Energy consumption per metal: 41.7
Economy
- Blueprint
- Range: 260
- Damage: 250.0 DPS: 1000 damage every 4.00 seconds (0.25 shots per second)
- Targets: LandHorizontal, WaterSurface, Orbital
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage: 1000
- Burn damage: 15, radius 2
- Muzzle velocity: 80.0
- Max velocity: 80.0
- Collision check: enemies
- Collision response: impact
- Orbital
- Structure - Wall
- Mobile
- Wall
- Blueprint
- Range: 150
- Damage: 800 DPS: 200 damage every 0.25 seconds (4 shots per second)
- Targets: Air
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage: 200
- Splash: 10 damage, radius 0.75
- Full damage splash radius: 0.75
- Burn damage: 15, radius 2
- Muzzle velocity: 25.0
- Max velocity: 250.0
- Turn rate: 360.0
- Collision check: enemies
- Collision response: impact
- Blueprint
- Range: 225
- Damage: 80.0 DPS: 400 damage every 5.00 seconds (0.2 shots per second)
- Targets: Orbital, Air
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 400
- Burn damage: 15, radius 2
- Muzzle velocity: 10.0
- Max velocity: 200.0
- Turn rate: 720
- Collision check: target
- Collision response: destroy
- Orbital
- Structure - Wall
- Mobile
- Wall
Weapon #1
Ammo
Target Priorities
Weapon #2
Ammo
Weapon #3
Ammo
Target Priorities
Anti Entity Targets
Builds
-
T2
Advanced Air Factory 1:28
-
T2
Advanced Energy Plant 0:37
-
T2
Advanced Laser Defense Tower 0:16
-
T2
Advanced Metal Extractor 0:33
-
T2
Advanced Radar 0:44
-
T2
Advanced Torpedo Launcher 0:18
-
T1
Air Factory 0:11
-
T2
Anti-Nuke Launcher 3:42
-
T1
Bot Factory 0:11
-
T2
Catalyst 12:20
-
T2
Catapult 0:37
-
T1
Energy Plant 0:07
-
T1
Energy Storage 0:08
-
T2
Flak Cannon 0:16
-
T1
Galata Turret 0:04
-
T2
Halley 12:20
-
T2
Holkins 3:05
-
T1
Laser Defense Tower 0:06
-
T1
Lob 0:22
-
T1
Metal Extractor 0:03
-
T1
Metal Storage 0:08
-
T1
Naval Factory 0:11
-
T2
Nuclear Missile Launcher 4:26
-
T1
Orbital Launcher 0:11
-
T1
Pelter 0:16
-
T1
Radar 0:03
-
T2
Radar Jamming Station 0:37
-
T3
Ragnarok 18:31
-
T1
Single Laser Defense Tower 0:04
-
T1
Teleporter 0:14
-
T1
Torpedo Launcher 0:06
-
T1
Umbrella 0:16
-
T2
Unit Cannon 1:43
-
T1
Vehicle Factory 0:11
-
T1
Wall 0:00.9
-
T3
Zeus 9:15
Builds
-
T2
Advanced Naval Factory 0:53 + 0:06
Built By
-
T2
Advanced Air Factory 0:48 + 0:02