![](https://cdn.palobby.com/pa/units/land/nuke_launcher/nuke_launcher_icon_buildbar.png)
![](https://cdn.palobby.com/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_nuke_launcher.png)
Nuclear Missile Launcher
Nuclear Missile Launcher - Builds interplanetary long range nuclear missile with large area damage.- HP: 1500
- Build cost: 14400 metal
- Missile storage capacity: 1
- Maximum range: 5000
- Total DPS: 33000.0
- Build locations: land, water surface
Overview
Blueprint![](https://cdn.palobby.com/pa_ex1/units/sea/torpedo_launcher/torpedo_launcher_icon_buildbar.png)
![](https://cdn.palobby.com/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_torpedo_launcher.png)
Torpedo Launcher
Torpedo Launcher - Basic anti-ship defense.- HP: 2000
- Build cost: 350 metal
- Maximum range: 200
- Total DPS: 150.0
- Build locations: land, water surface
Overview
Blueprint- Vision radius: 100
- Underwater vision radius: 100
Recon
- Vision radius: 100
- Underwater vision radius: 100
- Radar radius: 200
- Sonar radius: 200
Recon
- Build rate: 90
- Fabrication metal consumption: 90 / s
- Fabrication energy consumption: 6000 / s
- Energy consumption per metal: 66.7
Economy
Economy
- Blueprint
- Range: 5000
- Damage: 33000.0 DPS: 33000 damage every 1.00 seconds (1 shot per second)
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Staged
- Interplanetary type: System
- Metal cost: 30000 per shot
- Build time: 5:33
- Damage: 33000
- Splash: 33000 damage, radius 150
- Full damage splash radius: 125
- Burn damage: 200, radius 137
- Muzzle velocity: 40.0
- Max velocity: 75.0
- Turn rate: 180
- Collision check: ground
- Collision response: impact
- Unit types: Interplanetary, Mobile, Orbital
- Orbital
- Structure - Wall
- Mobile
- Wall
Weapon
Ammo
Target Priorities
- Blueprint
- Range: 200
- Damage: 150.0 DPS: 250 damage every 1.67 seconds (0.6 shots per second)
- Yaw: 180° at 360° per second
- Pitch: 180° at 360° per second
- Targets: WaterSurface, Underwater, Seafloor
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 250
- Muzzle velocity: 70.0
- Max velocity: 50.0
- Turn rate: 150
- Collision check: enemies
- Collision response: impact
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 250
- Muzzle velocity: 100.0
- Max velocity: 50.0
- Turn rate: 150
- Collision check: enemies
- Collision response: impact
- Sub
- Mobile
- Structure - Wall
- Wall
Weapon
Layer Ammo
WaterSurface
LandHorizontal
Target Priorities
Built By
-
T2
Advanced Fab Aircraft 0:06
-
T2
Advanced Fabrication Bot 0:07
-
T2
Advanced Fabrication Ship 0:04
-
T2
Advanced Fabrication Vehicle 0:05
-
T2
Colonel 0:04
-
T1
Fabrication Aircraft 0:38
-
T1
Fabrication Bot 0:43
-
T1
Fabrication Ship 0:25
-
T1
Fabrication Vehicle 0:31
-
T0
Imperial Class Commander 0:11
-
T2
Mend 0:05
-
T0
Quadruped Class Commander 0:11
-
T0
Raptor Class Commander 0:11
-
T0
Tank Class Commander 0:11