Nuclear Missile Launcher
Nuclear Missile Launcher - Builds interplanetary long range nuclear missile with large area damage.- HP: 1500
- Build cost: 14400 metal
- Missile storage capacity: 1
- Maximum range: 5000
- Total DPS: 33000.0
- Factory cooldown: 3.0
- Rolloff delay: 3.0
- Build locations: land, water surface
Overview
BlueprintUnit Cannon
Interplanetary Transport- Builds and launches up to 12 units at once anywhere in the system.- HP: 18000
- Build cost: 10000 metal
- Unit storage capacity: 12
- Maximum range: 5000
- Factory cooldown: 3.0
- Rolloff delay: 3.0
- Build locations: land
Overview
Blueprint- Vision radius: 100
- Underwater vision radius: 100
Recon
- Vision radius: 100
- Underwater vision radius: 120
Recon
- Build rate: 90
- Fabrication metal consumption: 90 / s
- Fabrication energy consumption: 6000 / s
- Energy consumption per metal: 66.7
Economy
- Build rate: 45
- Fabrication metal consumption: 45 / s
- Fabrication energy consumption: 2250 / s
- Energy consumption per metal: 50.0
Economy
- Blueprint
- Range: 5000
- Damage: 33000.0 DPS: 33000 damage every 1.00 seconds (1 shot per second)
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Staged
- Interplanetary type: System
- Metal cost: 30000 per shot
- Build time: 5:33
- Damage: 33000
- Splash: 33000 damage, radius 150
- Full damage splash radius: 125
- Burn damage: 200, radius 137
- Muzzle velocity: 40.0
- Max velocity: 75.0
- Turn rate: 180
- Collision check: ground
- Collision response: impact
- Unit types: Interplanetary, Mobile, Orbital
- Orbital
- Structure - Wall
- Mobile
- Wall
Weapon
Ammo
Target Priorities
- Blueprint
- Range: 5000
- Damage: 0.0 DPS: 0 damage every 0.33 seconds (3 shots per second)
- Yaw: 180° at 30° per second
- Pitch: 180° at 15° per second
- Targets: LandHorizontal
- Blueprint
- Type: Projectile
- Flight type: Staged
- Interplanetary type: System
- Metal cost: 1 per shot
- Build time: 0:00.0
- Muzzle velocity: 150.0
- Max velocity: 150.0
- Turn rate: 90
- Collision check: ground
- Collision response: impact
- Orbital
- Structure - Wall
- Mobile
- Wall
Weapon
Ammo
Target Priorities
Builds
- T2 Advanced Fabrication Bot 0:40 + 0:03 + 0:03
- T2 Advanced Fabrication Vehicle 0:45 + 0:03 + 0:03
- T1 Ant 0:03 + 0:03 + 0:03
- T1 Boom 0:01.0 + 0:03 + 0:03
- T1 Dox 0:01.0 + 0:03 + 0:03
- T1 Fabrication Bot 0:03 + 0:03 + 0:03
- T1 Fabrication Vehicle 0:04 + 0:03 + 0:03
- T1 Grenadier 0:02 + 0:03 + 0:03
- T2 Locusts 0:05 + 0:03 + 0:03
- T2 Mend 0:26 + 0:03 + 0:03
- T2 Slammer 0:10 + 0:03 + 0:03
- T1 Spark 0:02 + 0:03 + 0:03
- T1 Spinner 0:03 + 0:03 + 0:03
- T1 Stitch 0:05 + 0:03 + 0:03