![](https://cdn.palobby.com/pa/units/land/tank_light_laser/tank_light_laser_icon_buildbar.png)
![](https://cdn.palobby.com/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_tank_light_laser.png)
Ant
Light Tank - Well-rounded. Reliable. Attacks land and sea targets.- HP: 250
- Build cost: 150 metal
- Maximum range: 100
- Total DPS: 46.2
Overview
Blueprint![](https://cdn.palobby.com/pa/units/orbital/orbital_laser/orbital_laser_icon_buildbar.png)
![](https://cdn.palobby.com/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_orbital_laser.png)
SXX-1304 Laser Platform
Orbital Fire Support- Heavy damage over an area. Uses energy. Attacks land, sea and air targets.- HP: 1100
- Build cost: 4000 metal
- Maximum range: 40
- Total DPS: 250.0
Overview
Blueprint- Max speed: 10
- Acceleration: 100
- Braking rate: 100
- Turn rate: 120
Physics
- Max speed: 25
- Acceleration: 25
- Braking rate: 25
- Turn rate: 90
Physics
- Vision radius: 100
- No underwater vision
Recon
- Vision radius: 100
- Underwater vision radius: 100
- Orbital vision radius: 100
- Always visible
Recon
Visibility
Economy
- Weapon energy consumption: 3000 / s
Economy
- Blueprint
- Range: 100
- Damage: 46.2 DPS: 84 damage every 1.82 seconds (0.55 shots per second)
- Yaw: 180° at 180° per second
- Pitch: 40° at 60° per second
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 84
- Burn damage: 15, radius 2
- Muzzle velocity: 150.0
- Max velocity: 150.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
Weapon
Ammo
Target Priorities
- Blueprint
- Range: 40
- Damage: 250.0 DPS: 1000 damage every 4.00 seconds (0.25 shots per second)
- Yaw: 180° at 7200° per second
- Pitch: 180° at 7200° per second
- Energy consumption: 12000 per shot
- Targets: LandHorizontal, WaterSurface, Seafloor, Air
- Ammo recharged after 4.0 seconds
- Blueprint
- Type: Beam
- Damage: 1000
- Splash: 1000 damage, radius 20
- Full damage splash radius: 3
- Collision check: target
- Collision response: impact
- Structure - Wall
- Land - Wall
- Naval
- Wall
- Air
Weapon
Ammo
Target Priorities
-
T2
Advanced Vehicle Factory 0:03 + 0:04
-
T2
Unit Cannon 0:03 + 0:02 + 0:02
-
T1
Vehicle Factory 0:10 + 0:04
Built By
-
T2
Orbital Factory 1:06 + 0:04