Necromancer
Siege Walker - Spawns Purgers. Can attack land targets only.- HP: 250
- Build cost: 1400 metal
- Maximum range: 180
Overview
BlueprintSquall
Missile and Torpedo Drone - Fast, fragile, attacks land, sea and air.- HP: 40
- Build cost: 90 metal
- Maximum range: 100
- Total DPS: 100.0
Overview
Blueprint- Max speed: 10
- Acceleration: 80
- Braking rate: -1
- Turn rate: 240
- Amphibious
Physics
- Max speed: 80
- Acceleration: 80
- Braking rate: 30
- Turn rate: 240
Physics
- Vision radius: 100
- Underwater vision radius: 100
Recon
- Vision radius: 150
- Underwater vision radius: 150
Recon
- Weapon metal consumption: 35 / s
Economy
Economy
- Blueprint
- Range: 180
- Projectiles per fire: 7
- Firing standard deviation: 360
- Damage: 0.0 DPS: 7x0 damage every 12.00 seconds (0.083 shots per second)
- Yaw: 180° at 3600° per second
- Pitch: 180° at 3600° per second
- Metal consumption: 420 per shot
- Targets: LandHorizontal
- Ammo recharged after 12.0 seconds
- Blueprint
- Type: Projectile
- Flight type: Staged
- Burn damage: 15, radius 2
- Muzzle velocity: 17
- Max velocity: 20
- Collision check: enemies
- Collision response: impact
Weapon
Layer Ammo
AnyLand
- Blueprint
- Range: 100
- Damage: 60.0 DPS: 75 damage every 1.25 seconds (0.8 shots per second)
- Yaw: 90° at 360° per second
- Pitch: 360° at 360° per second
- Targets: WaterSurface, Underwater, Seafloor
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 75
- Muzzle velocity: 50.0
- Max velocity: 50.0
- Turn rate: 360
- Collision check: enemies
- Collision response: impact
- Sub
- Mobile
- Structure - Wall
- Wall
- Blueprint
- Range: 100
- Damage: 40.0 DPS: 50 damage every 1.25 seconds (0.8 shots per second)
- Yaw: 180° at 1000° per second
- Pitch: 180° at 1000° per second
- Targets: WaterSurface, LandHorizontal, Air
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 50
- Splash: 20 damage, radius 0.75
- Full damage splash radius: 0.75
- Burn damage: 15, radius 2
- Muzzle velocity: 150.0
- Max velocity: 150.0
- Turn rate: 360
- Collision check: enemies
- Collision response: impact
- Commander
- Air
- Mobile
- Structure - Wall
- Wall
Weapon #1
Layer Ammo
Air
Target Priorities
Weapon #2
Ammo
Target Priorities
- T2 Advanced Walker Foundry 0:28 + 0:03