Epoch
Battleship - High damage. Heavily armored. Long range. Attacks land and sea targets.- HP: 7500
- Build cost: 6000 metal
- Maximum range: 430
- Total DPS: 320.0
Overview
BlueprintOrbweaver
Advanced Anti-Air Walker - High damage precision laser strikes. Only attacks air targets.- HP: 400
- Build cost: 750 metal
- Maximum range: 140
- Total DPS: 140.0
Overview
Blueprint- Max speed: 11
- Acceleration: 30
- Braking rate: 80
- Turn rate: 30
Physics
- Max speed: 12
- Acceleration: 120
- Braking rate: 120
- Turn rate: 720
Physics
- Vision radius: 200
- Underwater vision radius: 200
Recon
- Vision radius: 100
- No underwater vision
Recon
- Blueprint
- Range: 400
- Damage: 160.0 DPS: 800 damage every 5.00 seconds (0.2 shots per second)
- Yaw: 120° at 45° per second
- Pitch: 90° at 90° per second
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 800
- Splash: 800 damage, radius 25
- Full damage splash radius: 5
- Burn damage: 15, radius 2
- Muzzle velocity: 130.0
- Max velocity: 250.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
- Blueprint
- Range: 430
- Damage: 160.0 DPS: 800 damage every 5.00 seconds (0.2 shots per second)
- Yaw: 120° at 45° per second
- Pitch: 90° at 90° per second
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 800
- Splash: 800 damage, radius 25
- Full damage splash radius: 5
- Burn damage: 15, radius 2
- Muzzle velocity: 150.0
- Max velocity: 250.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
Weapon #1
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
- Blueprint
- Range: 140
- Projectiles per fire: 4
- Damage: 140.0 DPS: 4x20 damage every 0.57 seconds (1.8 shots per second)
- Yaw: 360° at 720° per second
- Pitch: 89° at 720° per second
- Targets: Air
- Blueprint
- Type: Beam
- Damage: 20
- Splash: 20 damage, radius 10
- Collision check: enemies
- Collision response: impact
- Air & (EnergyProduction | Transport | Bomber | Gunship | Titan)
- Air & Mobile
Weapon
Ammo
Target Priorities
- T2 Advanced Ship Foundry 1:32 + 0:06
Built By
- T2 Advanced Bot Factory 0:16 + 0:03
- T2 Advanced Walker Foundry 0:15 + 0:03
- T2 Starcannon 0:16 + 0:04
- T2 Unit Cannon 0:16 + 0:03 + 0:03