![](https://cdn.palobby.com/pa/units/land/bot_sniper/bot_sniper_icon_buildbar.png)
![](https://cdn.palobby.com/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_bot_sniper.png)
Gil-E
Sniper - Long range. High damage. Slow rate of fire. Intercepts missiles. Attacks land, air and sea targets.- HP: 150
- Build cost: 800 metal
- Maximum range: 180
- Total DPS: 187.5
Overview
Blueprint![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.30.0/pa/units/air/l_fabrication_aircraft/l_fabrication_aircraft_icon_buildbar.png)
![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.30.0/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_l_fabrication_aircraft.png)
Fabrication Flyer
Builder - Builds basic structures. Very mobile. Vulnerable. Less efficient than other builders.- HP: 85
- Build cost: 225 metal
Overview
Blueprint- Max speed: 12
- Acceleration: 120
- Braking rate: -1
- Turn rate: 720
Physics
- Max speed: 30
- Acceleration: 30
- Braking rate: 30
- Turn rate: 180
Physics
- Vision radius: 200
- No underwater vision
Recon
- Vision radius: 100
- Underwater vision radius: 100
Recon
Economy
- Build rate: 10
- Build range: 45
- Fabrication metal consumption: 10 / s
- Fabrication energy consumption: 800 / s
- Energy consumption per metal: 80.0
Economy
- Blueprint
- Range: 180
- Damage: 87.5 DPS: 350 damage every 4.00 seconds (0.25 shots per second)
- Yaw: 180° at 45° per second
- Pitch: 80° at 90° per second
- Targets: LandHorizontal, WaterSurface, Air
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 350
- Burn damage: 15, radius 2
- Muzzle velocity: 1000.0
- Max velocity: 1000.0
- Collision check: enemies
- Collision response: impact
- Air & (Tactical | Heavy | MissileDefense)
- Mobile - Air
- Structure - Wall
- Mobile & Air
- Wall
- Blueprint
- Range: 140
- Damage: 100.0 DPS: 400 damage every 4.00 seconds (0.25 shots per second)
- Yaw: 180° at 3600° per second
- Pitch: 89° at 3600° per second
- Targets: Air, Orbital
- Blueprint
- Type: Beam
- Damage: 400
- Collision check: target
- Collision response: destroy
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
Weapon #1
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
Anti Entity Targets
Builds
-
T2
Advanced Flyer Foundry 8:00
-
T1
Armour Foundry 1:00
-
T1
Clot 0:05
-
T1
Flyer Foundry 1:00
-
T1
Hive 1:15
-
T1
Investigator Radar 0:15
-
T1
Jackal 0:32
-
T1
Mass Extractor 0:17
-
T2
OmniSilo Storage Device 0:50
-
T1
Power Catalyst 0:40
-
T1
Radar 0:35
-
T1
Ripple 0:25
-
T1
Scarab 0:55
-
T1
Ship Foundry 1:00
-
T1
Shredder 0:22
-
T1
Sky Bridge 1:20
-
T1
Starship Projector 1:00
-
T1
Theodor 1:30
-
T1
Tola 1:40
-
T1
Walker Foundry 1:00
Builds
-
T2
Advanced Bot Factory 0:17 + 0:03
Built By
-
T2
Advanced Flyer Foundry 0:04 + 0:02
-
T1
Flyer Foundry 0:15 + 0:02