Hornet
Tactical Bomber - Long range. High damage tactical missiles. Attacks land and sea targets.- HP: 500
- Build cost: 3200 metal
- Maximum range: 190
- Total DPS: 400.0
Overview
BlueprintCorsair
Hover Artillery - Can cross water and lava. Attacks land, sea and seabed targets.- HP: 175
- Build cost: 300 metal
- Maximum range: 160
- Total DPS: 30.0
Overview
Blueprint- Max speed: 30
- Acceleration: 40
- Braking rate: 40
- Turn rate: 135
Physics
- Max speed: 10
- Acceleration: 50
- Braking rate: 50
- Turn rate: 50
- Hovers over land, lava and water
Physics
- Vision radius: 200
- Underwater vision radius: 200
Recon
- Vision radius: 115
- No underwater vision
Recon
- Blueprint
- Range: 190
- Damage: 400.0 DPS: 1000 damage every 2.50 seconds (0.4 shots per second)
- Yaw: 120° at 3600° per second
- Pitch: 180° at 3600° per second
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage: 1000
- Burn damage: 15, radius 2
- Muzzle velocity: 20.0
- Max velocity: 160
- Turn rate: 360
- Collision check: enemies
- Collision response: impact
- Commander
- AirDefense & ( Land | Naval )
- Titan & ( Land | Naval )
- Artillery & Advanced & ( Land | Naval )
- Nuke | NukeDefense
Weapon
Ammo
Target Priorities
- Blueprint
- Range: 160
- Projectiles per fire: 2
- Firing standard deviation: 1.0
- Damage: 30.0 DPS: 2x60 damage every 4.00 seconds (0.25 shots per second)
- Yaw: 180° at 45° per second
- Pitch: 89° at 45° per second
- Targets: LandHorizontal, Seafloor, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 60
- Splash: 40 damage, radius 10
- Full damage splash radius: 2
- Burn damage: 15, radius 2
- Muzzle velocity: 200
- Max velocity: 400
- Collision check: enemies
- Collision response: impact
- Structure - Wall
- Mobile - Air
- Wall
Weapon
Ammo
Target Priorities
- T2 Advanced Air Factory 1:11 + 0:02
Built By
- T2 Advanced Armour Foundry 0:06 + 0:04
- T1 Armour Foundry 0:17 + 0:04
- T2 Starcannon 0:06 + 0:04